Introduction – Traditional to Digital
Many of the principles of traditional animation were developed in the 1930’s at the Walt Disney studios. These principles were developed to make animation, especially character animation, more realistic and entertaining. These principles can and should be applied to 3D computer animation.
–John Lasseter - Pixar, “Principles of Traditional Animation Applied to 3D Computer Animation”, Computer Graphics, pp. 35–44, 21:4, July 1987 (SIGGRAPH 87).
FIG 0.0.1 Run cycle animation – animation arcs and key poses.
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