CHAPTER 15

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Tricks for Automating Motion and Controlling Timing

Richard Lapidus

Rule: Weight in motionRule: Timing

After Completing This Chapter, You Will be Able To:

•   Create a link setup using multiple objects.

•   Use a Link Constraint to weigh between multiple objects.

•   Use an Attachment Constraint to have an object stick to another object’s surface.

•   Link to world for free-form animation between links.

•   Without linking, get the hands of a biped to move with another object.

We want to create a complex linkage so that over time, an object can appear to smoothly move along two different surfaces. This tutorial will show you how to ...

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