Book description
Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline.
This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences.
This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers.
- Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades
- Maintains the informal-yet-informative voice that made the first edition so popular
Table of contents
- Cover Image
- Table of Contents
- Front matter
- Copyright
- Dedication
- Introduction
- Overview
- Chapter One. Thinking About People
- Chapter Two. Managing Complexity
- Chapter Three. Persuasion and Communication
- Chapter Four. Experience and Authenticity
- Chapter Five. Poetry, Spirit, and Soul
- Chapter Six. Judgment and Shifting Negative Behavior
- Chapter Seven. Wicked Problems
- In Summary
- Glossary
Product information
- Title: Thoughts on Interaction Design, 2nd Edition
- Author(s):
- Release date: January 2011
- Publisher(s): Morgan Kaufmann
- ISBN: 9780123809315
You might also like
book
Thoughts on Interaction Design
Thoughts on Interaction Design explores the theory behind the field of Interaction Design in a new …
book
Design for How People Think
User experience doesn’t happen on a screen; it happens in the mind, and the experience is …
audiobook
The Design of Everyday Things
First, businesses discovered quality as a key competitive edge; next came science. Now, Donald A. Norman, …
book
Articulating Design Decisions
Talking to people about your designs might seem like a basic skill, but it can be …