Book description
How can you establish a customer-centric culture in an organization? This is the first comprehensive book on how to actually do service design to improve the quality and the interaction between service providers and customers. You'll learn specific facilitation guidelines on how to run workshops, perform all of the main service design methods, implement concepts in reality, and embed service design successfully in an organization.
Great customer experience needs a common language across disciplines to break down silos within an organization. This book provides a consistent model for accomplishing this and offers hands-on descriptions of every single step, tool, and method used. You'll be able to focus on your customers and iteratively improve their experience.
Move from theory to practice and build sustainable business success.
Publisher resources
Table of contents
- KPIs
- More Online …
- Hello There! Preface
- 1. Why Service Design?
- 2. What is Service Design?
-
3. Basic Service Design Tools
- Tools vs. Methods
- Research Data
- Personas
- Journey Maps
- System Maps
-
Service Prototypes
- → Purpose
- → Prototyping questions
- → Fidelity
- → Context and audience
- → Methods
- Prototypes of (inter)actions, service processes, and experiences
- Prototypes of physical objects
- Prototypes of environments, spaces, and architecture
- Prototypes of digital artifacts and software
- Prototypes of ecosystems and business value
- Business Model Canvas
- 4. The Core Activities of Service Design
-
5. Research
- Move Beyond Assumptions
- The Process of Service Design Research
- Methods
-
Methods of Data Collection
- Desk Research Preparatory Research
- Desk Research Secondary Research
- Self-Ethnographic Approach Autoethnography
- Self-Ethnographic Approach Online ethnography
- Participant Approach Participant observation
- Participant Approach Contextual interview
- Participant Approach In-depth interview
- Participant Approach Focus groups
- Non-Participant Approach Non-participant observation
- Non-Participant Approach Mobile ethnography
- Non-Participant Approach Cultural probes
- Co-Creative Workshop Co-creating personas
- Co-Creative Workshop Co-creating journey maps
- Co-Creative Workshop Co-creating system maps
- Methods of Data Visualization, Synthesis, and Analysis
-
Cases
- Case: Applying Ethnography To Gain Actionable Insights
- Key Takeaways
- Case: Using Qualitative and Quantitative Research in Service Design
- KEY TAKEAWAYS
- Case: Developing and Using Valuable Personas
- Key Takeaways
- Case: Illustrating Research Data With Journey Maps
- Key Takeaways
- Case: Current-State (as-is) and Future-State (to-be) Journey Mapping
- Key Takeaways
-
6. Ideation
- Where Ideas Come From
- Ideas
- Decisions
- The Process of Ideation
- Methods
-
Ideation Methods
- Pre-Ideation Slicing the elephant and splitting the ideation challenge
- Pre-Ideation Ideas from journey mapping
- Pre-Ideation Ideas from system mapping
- Pre-Ideation “How might we …?” questions from insights and user stories
- Generating Many Ideas Brainstorming and brainwriting
- Generating Many Ideas 10 plus 10
- Adding Depth and Diversity Bodystorming
- Adding Depth and Diversity Using cards and checklists
- Adding Depth and Diversity Ideation based on analogies and association
- Understanding, Clustering, and Ranking Options Octopus clustering
- Understanding, Clustering, and Ranking Options Benny Hill sorting (“Thirty-Five”)
- Understanding, Clustering, and Ranking Options Idea portfolio
- Understanding, Clustering, and Ranking Options Decision matrix
- Reducing Options Quick voting methods
- Reducing Options Physical commitment
- Cases
-
7. Prototyping
- Reducing Uncertainty
- The Process of Service Prototyping
- Methods
-
Prototyping Methods
- Prototyping Service Processes and Experiences Investigative rehearsal
- Prototyping Service Processes and Experiences Subtext
- Prototyping Service Processes and Experiences Desktop walkthrough
- Prototyping Physical Objects and Environments Cardboard prototyping
- Prototyping Digital Artifacts and Software Rehearsing digital services
- Prototyping Digital Artifacts and Software Paper prototyping
- Prototyping Digital Artifacts and Software Interactive click modeling
- Prototyping Digital Artifacts and Software Wireframing
- Prototyping Ecosystems and Business Value Service advertisement
- Prototyping Ecosystems and Business Value Desktop system mapping (a.k.a. Business Origami)
- Prototyping Ecosystems and Business Value Business Model Canvas
- General Method Mood boards
- General Methods Sketching
- General Methods Wizard of Oz approaches
-
Cases
- Case: Enabling Effective Co-Creation Through Prototyping Minimum Viable Solutions and Contextual Mock-Ups
- Key Takeaways
- Case: Using Prototyping and Co-Creation to Create Ownership and Close Collaboration
- Key Takeaways
- Case: Enabling Staff and Stakeholders to Prototype for Continuous Evolution
- Key Takeaways
- Case: Minimum Lovable Products, Living Prototypes, and High-Fidelity Sketching In Code
- Key Takeaways
- Case: Using Role-Plays and Simulations in Large-Scale 1:1 Prototypes
- Key Takeaways
- Case: Using Multifaceted Prototyping to Create and Iterate Business and Service Models
- Key Takeaways
-
8. Implementation
- The Sharp End of Service Design
- From Prototype to Production
- Service Design and Change Management
- Service Design and Software Development
- Service Design and Product Management
- Service Design and Architecture
-
Cases
- Case: Empowering Employees for Sustainable Implementation of a Service Design Project
- Key Takeaways
- Case: Implementing Service Design to Create Experiences, Momentum, and Results In sales
- Key Takeaways
- Case: Implementing Service Design in a Software Startup
- Key Takeaways
- Case: Creating Measurable Business Impact Through Piloting and Implementing Service Design Projects
- Key Takeaways
- 9. Service Design Process and Management
- 10. Facilitating Workshops
- 11. Making Space for Service Design
-
12. Embedding Service Design in Organizations
- Getting Started
- Scaling Up
-
Establishing Proficiency
- How to lead organizations that integrate service design
- Understand the design process
- Lead through co-creation
- Eat your own dog food
- Practice empathy
- Look beyond quantitative statistics and metrics
- Reduce fear of change and failure
- Use customer-centric KPIs
- Disrupt your own business
- Make design tangible
- Bring service design into the organizational DNA
- Design Sprints
-
Cases
- Case: Including Service Design in Nationwide High School Curricula
- Key Takeaways
- Case: Introducing Service Design in a Governmental Organization
- Key Takeaways
- Case: Increasing National Service Design Awareness and Expertise
- Key Takeaways
- Case: Integrating Service Design in a Multinational Organization
- Key Takeaways
- Case: Creating a Customer-Centric Culture Through Service Design
- Key Takeaways
- Case: Building Up Service Design Knowledge Across Projects
- Key Takeaways
- 13. Co-Authors
- 14. Main Authors
- A. This is Service Design Doing.
- INDEX
Product information
- Title: This Is Service Design Doing
- Author(s):
- Release date: January 2018
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491927182
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