The Unified Modeling Language User Guide, 2nd Edition

Book description

For nearly ten years, the Unified Modeling Language (UML) has been the industry standard for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. As the de facto standard modeling language, the UML facilitates communication and reduces confusion among project stakeholders. The recent standardization of UML 2.0 has further extended the language's scope and viability. Its inherent expressiveness allows users to model everything from enterprise information systems and distributed Web-based applications to real-time embedded systems.

In this eagerly anticipated revision of the best-selling and definitive guide to the use of the UML, the creators of the language provide a tutorial to its core aspects in a two-color format designed to facilitate learning. Starting with an overview of the UML, the book explains the language gradually by introducing a few concepts and notations in each chapter. It also illustrates the application of the UML to complex modeling problems across a variety of application domains. The in-depth coverage and example-driven approach that made the first edition of The Unified Modeling Language User Guide an indispensable resource remain unchanged. However, content has been thoroughly updated to reflect changes to notation and usage required by UML 2.0.

Highlights include:

  • A new chapter on components and internal structure, including significant new capabilities for building encapsulated designs

  • New details and updated coverage of provided and required interfaces, collaborations, and UML profiles

  • Additions and changes to discussions of sequence diagrams, activity diagrams, and more

  • Coverage of many other changes introduced by the UML 2.0 specification

With this essential guide, you will quickly get up to speed on the latest features of the industry standard modeling language and be able to apply them to your next software project.

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Table of contents

  1. Cover Page
  2. About This eBook
  3. Halftitle Page
  4. Title Page
  5. Copyright Page
  6. Dedication Page
  7. Contents
  8. Preface
    1. Goals
    2. Audience
    3. How to Use This Book
    4. Organization and Special Features
    5. Modeling Architectural Patterns
    6. A Brief History of the UML
  9. Part 1: Getting Started
    1. Chapter 1. Why We Model
      1. The Importance of Modeling
      2. Principles of Modeling
      3. Object-Oriented Modeling
    2. Chapter 2. Introducing the UML
      1. An Overview of the UML
      2. A Conceptual Model of the UML
      3. Architecture
      4. Software Development Life Cycle
    3. Chapter 3. Hello, World!
      1. Key Abstractions
      2. Mechanisms
      3. Artifacts
  10. Part 2: Basic Structural Modeling
    1. Chapter 4. Classes
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    2. Chapter 5. Relationships
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    3. Chapter 6. Common Mechanisms
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    4. Chapter 7. Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    5. Chapter 8. Class Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
  11. Part 3: Advanced Structural Modeling
    1. Chapter 9. Advanced Classes
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    2. Chapter 10. Advanced Relationships
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    3. Chapter 11. Interfaces, Types, and Roles
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    4. Chapter 12. Packages
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    5. Chapter 13. Instances
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    6. Chapter 14. Object Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    7. Chapter 15. Components
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
  12. Part 4: Basic Behavioral Modeling
    1. Chapter 16. Interactions
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    2. Chapter 17. Use Cases
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    3. Chapter 18. Use Case Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    4. Chapter 19. Interaction Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    5. Chapter 20. Activity Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
  13. Part 5: Advanced Behavioral Modeling
    1. Chapter 21. Events and Signals
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    2. Chapter 22. State Machines
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    3. Chapter 23. Processes and Threads
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    4. Chapter 24. Time and Space
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    5. Chapter 25. State Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
  14. Part 6: Architectural Modeling
    1. Chapter 26. Artifacts
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    2. Chapter 27. Deployment
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    3. Chapter 28. Collaborations
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    4. Chapter 29. Patterns and Frameworks
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    5. Chapter 30. Artifact Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    6. Chapter 31. Deployment Diagrams
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
    7. Chapter 32. Systems and Models
      1. Getting Started
      2. Terms and Concepts
      3. Common Modeling Techniques
      4. Hints and Tips
  15. Part 7: Wrapping Up
    1. Chapter 33. Applying the UML
      1. Transitioning to the UML
      2. Where to Go Next
  16. Appendix A. UML Notation
    1. Things
    2. Relationships
    3. Extensibility
    4. Diagrams
  17. Appendix B. Rational Unified Process
    1. Characteristics of the Process
    2. Phases and Iterations
    3. Disciplines
    4. Artifacts
  18. Glossary
  19. Index
  20. Code Snippets

Product information

  • Title: The Unified Modeling Language User Guide, 2nd Edition
  • Author(s): Grady Booch, James Rumbaugh, Ivar Jacobson
  • Release date: May 2005
  • Publisher(s): Addison-Wesley Professional
  • ISBN: 0321267974