Foreword
My adventures in ray tracing began in 1986. I owned an Amiga computer, and a friend came over with a floppy disk containing the C source code for a ray tracer written for Unix. I thought it would be interesting to try it out, so I got it to compile on my Amiga and rendered my first picture. It produced a black and white image of spheres over a flat plane. I was instantly mesmerized. The thought that a computer program was able to draw such a realistic picture was amazing to me. I adapted the program to render color images instead of just black and white and I found the result even more spectacular.
My journey into ray tracing led me to ...
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