Book description
This should be every designer’s secret weapon. Portable and condensed, this reference guide covers everything museum exhibits to video games.
Table of contents
- Cover
- Title Page
- Contents
- Author Favorites
- 001 3D Projection
- 002 80/20 Rule
- 003 Abbe
- 004 Accessibility
- 005 Aesthetic-Usability Effect
- 006 Affordance
- 007 Alignment
- 008 Anthropomorphism
- 009 Apparent Motion
- 010 Archetypes
- 011 Area Alignment
- 012 Attractiveness Bias
- 013 Baby-Face Bias
- 014 Back-of-the-Dresser
- 015 Biophilia Effect
- 016 Black Effects
- 017 Blue Effects
- 018 Cathedral Effect
- 019 Chunking
- 020 Classical Conditioning
- 021 Closure
- 022 Cognitive Dissonance
- 023 Common Fate
- 024 Comparison
- 025 Confirmation
- 026 Confirmation Bias
- 027 Consistency
- 028 Constancy
- 029 Constraint
- 030 Contour Bias
- 031 Control
- 032 Convergence
- 033 Cost-Benefit
- 034 Crowd Intelligence
- 035 Defensible Space
- 036 Depth of Processing
- 037 Design by Committee
- 038 Desire Line
- 039 Development Cycle
- 040 Dunning-Kruger Effect
- 041 Entry Point
- 042 Errors
- 043 Expectation Effects
- 044 Face-ism Ratio
- 045 Factor of Safety
- 046 Feature Creep
- 047 Feedback Loop
- 048 Fibonacci Sequence
- 049 Figure-Ground
- 050 Fitts’ Law
- 051 Five Hat Racks
- 052 Flexibility Trade-Offs
- 053 Flow
- 054 Forgiveness
- 055 Form Follows Function
- 056 Framing
- 057 Freeze-Flight-Fight-Forfeit
- 058 Gamification
- 059 Garbage In-Garbage Out
- 060 Gloss Bias
- 061 Golden Ratio
- 062 Good Continuation
- 063 Green Effects
- 064 Gutenberg Diagram
- 065 Hanlon’s Razor
- 066 Hick’s Law
- 067 Hierarchy
- 068 Hierarchy of Needs
- 069 Highlighting
- 070 Horror Vacui
- 071 Hunter-Nurturer Bias
- 072 Iconic Representation
- 073 IKEA Effect
- 074 Inattentional Blindness
- 075 Interference Effects
- 076 Inverted Pyramid
- 077 Iteration
- 078 KISS
- 079 Law of Prägnanz
- 080 Layering
- 081 Left-Digit Effect
- 082 Legibility
- 083 Life Cycle
- 084 MAFA Effect
- 085 Magic Triangle
- 086 Mapping
- 087 MAYA
- 088 Mental Model
- 089 Mere-Exposure Effect
- 090 Mimicry
- 091 Mnemonic Device
- 092 Modularity
- 093 Normal Distribution
- 094 Not Invented Here
- 095 Nudge
- 096 Ockham’s Razor
- 097 Operant Conditioning
- 098 Orientation Sensitivity
- 099 Performance Load
- 100 Performance vs. Preference
- 101 Phonetic Symbolism
- 102 Picture Superiority Effect
- 103 Priming
- 104 Progressive Disclosure
- 105 Propositional Density
- 106 Prospect-Refuge
- 107 Prototyping
- 108 Proximity
- 109 Readability
- 110 Reciprocity
- 111 Recognition Over Recall
- 112 Red Effects
- 113 Redundancy
- 114 Root Cause
- 115 Rosetta Stone
- 116 Rule of Thirds
- 117 Saint-Venant’s Principle
- 118 Satisficing
- 119 Savanna Preference
- 120 Scaling Fallacy
- 121 Scarcity
- 122 Selection Bias
- 123 Self-Similarity
- 124 Serial Position Effects
- 125 Shaping
- 126 Signal-to-Noise Ratio
- 127 Similarity
- 128 Social Trap
- 129 Stickiness
- 130 Storytelling
- 131 Structural Forms
- 132 Sunk Cost Effect
- 133 Supernormal Stimulus
- 134 Symmetry
- 135 Threat Detection
- 136 Top-Down Lighting Bias
- 137 Uncanny Valley
- 138 Uncertainty Principle
- 139 Uniform Connectedness
- 140 Veblen Effect
- 141 Visibility
- 142 Visuospatial Resonance
- 143 von Restorff Effect
- 144 Wabi-Sabi
- 145 Waist-to-Hip Ratio
- 146 Wayfinding
- 147 Weakest Link
- 148 White Effects
- 149 Yellow Effects
- 150 Zeigarnik Effect
- Credits
- Acknowledgments
- About the Authors
- Dedication
- Copyright
Product information
- Title: The Pocket Universal Principles of Design
- Author(s):
- Release date: April 2015
- Publisher(s): Rockport Publishers
- ISBN: 9781627883665
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