Preface

This book is designed for experienced computer graphics software engineers who might be well versed in older graphics APIs such as OpenGL and DirectX 10 but are relatively new to modern graphics APIs. Like you, we found ourselves needing to learn Vulkan but struggling to implement practical solutions because we didn’t understand the basic concepts of Vulkan, which is, in itself, a complicated and vast API. The goal of this book is to introduce you to the essential concepts of the API and then walk you through hand-picked, tried-and-true algorithms that show you the new and nuanced aspects of Vulkan in each recipe.

This book is divided into five parts and covers, in this order, the following:

  • Basic Vulkan concepts, how and why to use ...

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