Book description
This books chapters on programming and design, CAD-style drawings, and abundance of screenshots make it easy for the reader to master the LEGO MINDSTORMS NXT kit and to build and program nine example robots. Chapters cover using the NXT programming language (NXT-G) as well as troubleshooting; design; software; sensors; Bluetooth; even how to create a NXT remote control.
Table of contents
- Brief Contents
- Contents in Detail (1/2)
- Contents in Detail (2/2)
- Foreword: Why LEGO Matters
- Introduction
-
Part I: Beyond the Basics
- Chapter 1: The LEGO MINDSTORMS NXT System
-
Chapter 2: The Grammar of NXT-G
- Is NXT-G a toy programming language?
- Where’s the Guidebook?
- The Basics: Starting Out
- Sequence Beams
- Branching and Sequences
- Blocks and Structures
- Loop and Switch Structures
- Chapter 3: NXT-G Problems and Solutions
- Chapter 4: Debugging—When the Unexpected Occurs
- Chapter 5: Making Sense of Sensors
- Chapter 6: Design
-
Chapter 7: Bluetooth on the NXT
- Problems With the RCX IR Connection
- Bluetooth as Problem Solver
- Making a Connection: Wireless Introductions
- Time for a Connection
- After Your Device is Paired
- Breaking the BT Barrier: Troubleshooting
- Networking With Your Peers: NXT-to-NXT Communication
- Setting Up an Inter-NXT Connection
- BT Messaging Under Program Control
- Chapter 8: NXT-to-NXT Remote Control
-
Part II: The Robots
- Chapter 9: RaSPy: A Rock, Scissors, Paper–Playing Robot
- Chapter 10: Beach Buggy Chair: A Ramblin’ Robot
- Chapter 11: 3D PhotoBot: A 3D Photo Assistant Robot
- Chapter 12: CraneBot: A Grabber Robot
-
Chapter 13: Slot Machine: A One-Armed Robot
- What is a Slot Machine?
- Hardware Challenges
- The Complete Robot
- Building the Slot Machine (1/10)
- Building the Slot Machine (2/10)
- Building the Slot Machine (3/10)
- Building the Slot Machine (4/10)
- Building the Slot Machine (5/10)
- Building the Slot Machine (6/10)
- Building the Slot Machine (7/10)
- Building the Slot Machine (8/10)
- Building the Slot Machine (9/10)
- Building the Slot Machine (10/10)
- Finishing Up
- General Program Flow
- Programming the Slot Machine (1/2)
- Programming the Slot Machine (2/2)
- Running the Programs
- Ideas for Enhancing Your Robot
- Chapter 14: BenderBot: An Anti-Theory Music Robot
- Chapter 15: ScanBot: An Image-Scanning Robot
- Chapter 16: Marty: A Performance Art Robot
- Appendix A: Differences Between Sets
- Appendix B: Trouble-Free CAD Installation Guide
- Index (1/3)
- Index (2/3)
- Index (3/3)
Product information
- Title: The LEGO MINDSTORMS NXT Idea Book
- Author(s):
- Release date: September 2007
- Publisher(s): No Starch Press
- ISBN: 9781593271503
You might also like
book
The LEGO MINDSTORMS NXT 2.0 Discovery Book
From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, …
book
The Unofficial LEGO MINDSTORMS NXT Inventor's Guide
The LEGO® MINDSTORMS® NXT set includes a variety of powerful electronic parts (motors, sensors, and the …
book
LEGO MINDSTORMS NXT One Kit Wonders
LEGO MINDSTORMS NXT One-Kit Wonders is packed with building and programming instructions for ten innovative robots. …
book
The LEGO MINDSTORMS NXT Zoo!
LEGO MINDSTORMS NXT Zoo! offers step-by-step instructions for building nine animal robots with the NXT Robotics …