Book description
Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.
KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.
- Design, launch, and fly interplanetary rockets
- Capture an asteroid and fly it into a parking orbit
- Travel to distant planets and plant a flag
- Build a moon rover, and jump off a crater ridge
- Rescue a crew-mate trapped in deep space
Publisher resources
Table of contents
- Preface
- I. Getting Started
- 1. You Will Go to Space Today
- 2. Rockets!
- 3. Maneuvers
- 4. Planes in Space
- 5. The Worlds of Kerbal Space Program
- II. Adventures in Space
- 6. Running a Space Program
- 7. Historical Reenactment
- 8. Getting to the Planets
- 9. Rocket Science
- III. Extending the Game
- 10. Introduction to Mods
- 11. Utility Mods
- 12. Adding Realism
- 13. Creating a Mod
- 14. Adding Hardware to the Game
- Index
Product information
- Title: The Kerbal Player's Guide
- Author(s):
- Release date: November 2016
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491913482
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