Book description
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them.
Table of contents
- Front cover (1/2)
- Front cover (2/2)
- Contents
- Foreword
- Preface
- Acknowledgments
- Timeline (1/3)
- Timeline (2/3)
- Timeline (3/3)
- Part I
- The Beginning (1/2)
- The Beginning (2/2)
- The First Commercial Game and the First Home Console (1/2)
- The First Commercial Game and the First Home Console (2/2)
- Atari, Pong, and the Jackals (1/2)
- Atari, Pong, and the Jackals (2/2)
- Pong Goes Home
- Home Consoles (1/3)
- Home Consoles (2/3)
- Home Consoles (3/3)
- Meanwhile, in Japan… (1/2)
- Meanwhile, in Japan… (2/2)
- Computers Go Home Too! (1/2)
- Computers Go Home Too! (2/2)
- Games That Pushed Boundaries I (1/3)
- Games That Pushed Boundaries I (2/3)
- Games That Pushed Boundaries I (3/3)
- Part II
- 1983: The Crash (1/2)
- 1983: The Crash (2/2)
- Computers, Computers, Computers (1/3)
- Computers, Computers, Computers (2/3)
- Computers, Computers, Computers (3/3)
- Atari and Commodore: from Here, Where?
- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario
- New Competition: the Sega Master System
- Games That Pushed Boundaries II (1/3)
- Games That Pushed Boundaries II (2/3)
- Games That Pushed Boundaries II (3/3)
- Part III
- The Beginning of a New Era
- New Generations with Some of the Same Old Problems (1/2)
- New Generations with Some of the Same Old Problems (2/2)
- 1991: Sony and Nintendo?
- The PC Becomes Gaming Mature
- Games That Pushed Boundaries III (1/3)
- Games That Pushed Boundaries III (2/3)
- Games That Pushed Boundaries III (3/3)
- Epilogue
- Game Over
- Press Start to Continue (1/2)
- Press Start to Continue (2/2)
- Appendix A
- Appendix B
- Bibliography
- Photo Credits
- About the Author (1/2)
- About the Author (2/2)
- Back cover
Product information
- Title: The Golden Age of Video Games
- Author(s):
- Release date: April 2016
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781439873243
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