Book description
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
Table of contents
- Cover Page
- Half Title Page
- Title Page
- Copyright Page
- Table of Contents
- Introduction
- Download and Installation
- The Author
- Preamble
-
CH01 Understanding the Interface
- 1.1 Interacting with the Interface
- 1.2 First Interaction
- 1.3 Second Interaction
- 1.4 Getting Help
- 1.5 Examine the Interface
- 1.6 Rotating in the 3D Space
- 1.7 Other Objects
- 1.8 Using the Outliner Editor
- 1.9 Working in the 3D Viewport Editor (Object Mode)
- 1.10 3D Viewport Editor Modes
- 1.11 Working in the 3D Viewport Editor (Edit Mode)
- 1.12 Coloring Using the Properties Editor
- 1.13 Fire - Quick Method Example
- 1.14 Animation
- 1.15 Summary
-
CH02 Editors - Workspaces - Themes
- 2.1 Editor Types
- 2.2 Resizing Editors
- 2.3 Splitting Editors
- 2.4 Cancel an Editor
- 2.5 3D Viewport Features
- 2.6 Scene Manipulation
- 2.7 Scene Manipulation Widget
- 2.8 Multiple Scenes
- 2.9 Headers Menus and Panels
- 2.10 Headers and Panels
- 2.11 The Blender Interface Header
- 2.12 The Blender Screen Header
- 2.13 The 3D Viewport Header
- 2.14 The Widget Panel
- 2.15 The Tool Panel and Panel
- 2.16 Properties Editor Tabs
- 2.17 The Preferences Editor
- 2.18 3D Viewport Editor - Background Color
- 2.19 Workspaces
- 2.20 Creating New Workspaces
- 2.21 Themes
- 2.22 Saving a Theme
-
CH03 Navigate and Save
- 3.1 Files and Folders
- 3.2 Saving a File
- 3.3 Windows File Explorer
- 3.4 Windows File Explorer Diagram
- 3.5 Blender File Browse.
- 3.6 Opening Files
- 3.7 File Browser Header Features
- 3.8 Make a New Folder
- 3.9 Display Options
- 3.10 Saving Your Work
- 3.11 The Concept of Files
- 3.12 The Append or Link Command
- 3.13 Importing Objects
- 3.14 Activating Import File Types
- 3.15 Packing Data
-
CH04 Objects in the 3D View Editor
- 4.1 Modeling Workflow Philosophy
- 4.2 Starting a New File
- 4.3 Modifying the Scene
- 4.4 Object Mode and Edit Mode
- 4.5 3D Viewport Cursor
- 4.6 Selecting – Deselecting Objects
- 4.7 Adding Objects
- 4.8 Object Primitives
- 4.9 Locating the 3D Viewport Editor Cursor
- 4.10 Deleting Objects
- 4.11 Duplicating Objects
- 4.12 Object Mode Manipulation
- 4.13 The Last Operator Panel
- 4.14 Tool Panel – Widgets
- 4.15 Manipulation Units
- 4.16 Measuring Ruler / Protractor
- 4.17 Precision Manipulation
- 4.18 Coloring Objects
- 4.19 Other Types of Objects
- 4.20 Naming Objects
- 4.21 The Header Button Menus
- 4.22 Meta Shapes
-
CH05 Editing Objects
- 5.1 The Mesh Object
- 5.2 Edit Mode Selecting
- 5.3 Selecting Vertices, Edges and Faces
- 5.4 Manipulating Selected Vertices, Edges and Faces
- 5.5 Creating Vertices by Subdivision
- 5.6 Adding and Deleting Vertices, Edges, or Faces
- 5.7 Center Points
- 5.8 Joining and Separating
- 5.9 Creating Vertex Groups
- 5.10 Proportional Vertex Editing
- 5.11 Inset Faces
- 5.12 Parenting
-
CH06 Editing Tools
- 6.1 The Edit Mode Tool Panel
- 6.2 The Add Menu
- 6.3 Last Operator Panels
- 6.4 Extrusion
- 6.5 The Extrude Region Tool
- 6.6 Inset Faces
- 6.7 The Inset Faces Tool
- 6.8 The Bevel Tool
- 6.9 Edge and Loop Selection
- 6.10 Loop Cut Tool
- 6.11 The Knife Tool
- 6.12 The Poly Build Tool
- 6.13 The Spin Tool
- 6.14 Creating a Spin Profile
- 6.15 Spin Duplication
- 6.16 The Screw Tool
- 6.17 The Smooth and Randomize Tools
- 6.18 The Edge Slide And Vertex Slide Tool
- 6.19 The Shrink Fatten Tool
- 6.20 The Shear Tool
- 6.21 The Rip Region Tool
- CH07 Modifiers
-
CH08 Editing with Generate Modifiers
- 8.1 Modifiers – Generate
- 8.2 The Bevel Modifier
- 8.3 Array Modifier
- 8.4 Boolean Modifier
- 8.5 Build Modifier
- 8.6 Decimate Modifier
- 8.7 Edge Split Modifier
- 8.8 Mask Modifier
- 8.9 Mirror Modifier
- 8.10 Multiresolution Modifier
- 8.11 Remesh Modifier
- 8.12 Screw Modifier
- 8.13 Skin Modifier
- 8.14 Solidify Modifier
- 8.15 Subdivision Surface Modifier
- 8.16 Triangulation and Weld Modifier
- 8.17 Wireframe Modifier
-
CH09 Editing with Deform Modifiers
- 9.1 Modifiers for - Deform
- 9.2 Armature Modifier
- 9.3 Cast Modifier
- 9.4 Corrective Smooth Modifier
- 9.5 Curve Modifier
- 9.6 Displace Modifier
- 9.7 Hook Modifier
- 9.8 Laplacian Deform Modifie,
- 9.9 Lattice Modifier
- 9.10 Mesh Deform Modifier
- 9.11 Shrinkwrap Modifier
- 9.13 Simple Deform Modifier
- 9.14 Smooth Modifier
- 9.15 Smooth Corrective Modifier
- 9.16 Smooth Laplacian Modifier
- 9.17 Warp Modifier
- 9.18 Wave Modifier
- CH10 Editing Using Curves
- CH11 Editing Techniques - Examples
- CH12 The Outliner and Collections
- CH13 3D Text
- CH14 Viewport Shading
- CH15 Scene Lighting and Cameras
-
CH16 Materials - Textures - Nodes
- 16.1 Materiai Definition
- 16.2 Materials in Practise
- 16.3 Default Cube Material Properties
- 16.4 Adding Material Properties
- 16.5 Alternative Material Assignment
- 16.6 Multiple Material Datablocks
- 16.7 The Material Slot
- 16.8 The Color Picker
- 16.9 Material Display
- 16.10 Ligntiing Affects
- 16.11 Materials using Nodes
- 16.12 What Are Nodes
- 16.13 Accessing and Viewing Node Effects
- 16.14 Noodle Curving
- 16.15 The Shader Editor
- 16.16 The Shader Node Menu
- 16.17 Adding Nodes
- 16.18 The Shading Workspace
- 16.19 Scene Arrangements
- 16.20 Mixing Material Example
- 16.21 The Principled BSDF Node
- 16.22 The Color Ramp Node
- 16.23 Saving Screen Space
- 16.24 Vertex Paint
- CH 17 Textures
- CH18 Node System and Usage
- CH19 Rendering
-
CH20 Animation
- 20.1 Animation in the 3D Viewport
- 20.2 Movement in the 3D View Editor
- 20.3 Planning the Animation
- 20.4 Keyframes Time and Interpolatior
- 20.5 Animation Speed and Length
- 20.6 Repositioning the Timeline Cursor
- 20.7 Inserting Keyframes
- 20.8 Scrubbing the Animatioi
- 20.9 Playing the Animation
- 20.10 Adding Keyframes
- 20.11 Automatic Keyframing
- 20.12 Controlling the Animation
- 20.13 The Dope Sheet Editor
- 20.14 The Graph Editor
- 20.15 Editor and Commands
- 20.16 Selecting the Curve GE
- 20.17 Rotation – Euler. Rotation
- 20.18 Graph Editor Cursor
- 20.19 Editing the Curve GE
- 20.20 Editing the Curve Dope Sheet
- 20.21 Scaling in the Dope Sheet
- 20.22 Other Types of Curves
- 20.23 The Curve Properties Panel
- 20.24 Animating Rotation
- 20.25 Rotation Using F-Curves
- 20.26 Animating Other Features
- 20.27 Keying Sets
- 20.28 Animation Follow Path
- 20.29 Evaluation Time
- 20.30 Keyframing
- 20.31 Displacement Sound Animations
- 20.32 Sound Effect and Cast Modifier
- 20.33 The Animation Workspace
- CH21 Constraints
-
CH22 Armatures & Character Rigging
- 22.1 Single Bone Armature
- 22.2 Adding Armatures
- 22.3 Adding Bones
- 22.4 The Armature Rig
- 22.5 Multiple Armatures
- 22.6 Child Parent Relationship
- 22.7 Armature Display Types
- 22.8 Building an Armature Rig
- 22.9 The Extrude Tool
- 22.10 Deforming a Mesh
- 22.11 Parenting with The Armature Modifier
- 22.12 Assigning Vertices – Vertex Groups
- 22.13 Assigning Vertices-Set Parent
- 22.14 Assigning Vertices-Weigh Paint
- 22.15 Inverse Kinematics Constraint
- 22.16 Spline IK Constraint
- 22.17 Forwara
- 22.18 Character Rigging
- 22.19 Bone Naming
- 22.20 Assigning the Mesh
- 22.21 Vertex Groups
- 22.22 Posing the Character Model
- 22.23 Pre-Assembled Armatures
- CH23 Shape Keys & Action Editors
-
CH24 Particle Systems
- 24.1 The Default Particle System
- 24.2 The Emissions Tab
- 24.3 The Emission Source Tab
- 24.4 The Cache Tab
- 24.5 The Velocity Tab
- 24.6 Particle Display
- 24.7 Particle Emission Options
- 24.8 Order of Emission
- 24.9 Normals
- 24.10 Particle Modifiers
- 24.11 Particles Array
- 24.12 The Viewnort Display Tab
- 24.13 Particle Interaction
- 24.14 Wind Force Effect
- 24.15 Boids Particles
- 24.16 Hair Particles
- 24.17 Particles Edit Mode
- 24.18 Particles for Arrays
- 24.19 More Arrays
- 24.20 The Assignment Panel
- 24.21 Paticie Exercises
- 24.22 Multiple Particle Systems
- 24.23 Keyed Particles
-
CH25 Physics and Simulation
- 25.1 Applying and Cancelling Physics
- 25.2 Real World Physics
- 25.3 Force Fiele
- 25.4 Collision Physics
- 25.5 Cloth Physics
- 25.6 Soft Body Physics
- 25.7 Fluid Simulation
- 25.8 Quick Methods
- 25.9 Fluid Simulation Continued
- 25.10 Fluid Simulation Experiment
- 25.11 Smoke and Fire Simulation
- 25.12 Smoke and Fire from Scratch
- CH26 Dynamic Paint
- CH27 Installing Add-Ons
- CH28 Grease Pencil 2D Animation
- CH29 Making a Movie
- CH30 Drivers
- CH31 Cycles & Workbench Render
- Appendix A Basic Blender Commands
- Appendix B Internet Resources
- Index
Product information
- Title: The Complete Guide to Blender Graphics, 7th Edition
- Author(s):
- Release date: March 2022
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781000552027
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