CHAPTER THIRTEEN Game Mechanics Must Be in Balance
DOI: 10.1201/b22101-13
A false balance is an abomination to the Lord.
—Proverbs 11:1
Have you ever looked forward to playing a game that you were certain was going to be incredibly fun, only to be terribly disappointed? This game had a story that sounded interesting, the kind of gameplay action that is your favorite, cutting-edge technology, and beautiful artwork—but somehow the play was monotonous, confusing, and frustrating. This is a game that is out of balance.
To novice designers, the business of balancing a game seems quite mysterious—but really, balancing a game is ...
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