CHAPTER FOUR The Experience Rises Out of a Game

DOI: 10.1201/b22101-4

FIGURE4.1

It is wonderful to talk about the design of experiences. Creating great experiences is indeed our goal. But we cannot touch experiences. We cannot manipulate them directly. What a game designer can control, can get their hands in, is the game. The game is your clay, and you will shape it and mold it to create all kinds of fabulous game experiences.

So, what kind of games are we talking about? In this book, we mean all kinds of games: board games, card games, athletic games, playground games, party games, gambling games, puzzle games, arcade games, electronic ...

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