Book description
Highlighting the importance of technology, pedagogy, and management in the higher education ecosystem, this book presents information technology-oriented educational programs for the next generation of scientists and researchers. It explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then describes novel pedagogical and methodological approaches that underpin the technological advances, facilitate collaborative learning, and enable the efficient use of games. The book also covers managerial aspects and best practices through case studies and examples.
Table of contents
- Front Cover (1/2)
- Front Cover (2/2)
- Contents
- Introduction (1/2)
- Introduction (2/2)
- Preface
- About the Authors
- Chapter 1 - The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level (1/4)
- Chapter 1 - The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level (2/4)
- Chapter 1 - The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level (3/4)
- Chapter 1 - The Role of Computational Science and Emerging Technologies in the Natural Sciences Education at University Level (4/4)
- Chapter 2 - Web 2.0 Technologies Applied to Collaborative Learning (1/5)
- Chapter 2 - Web 2.0 Technologies Applied to Collaborative Learning (2/5)
- Chapter 2 - Web 2.0 Technologies Applied to Collaborative Learning (3/5)
- Chapter 2 - Web 2.0 Technologies Applied to Collaborative Learning (4/5)
- Chapter 2 - Web 2.0 Technologies Applied to Collaborative Learning (5/5)
- Chapter 3 - Enhanced Learning through Collaborative Immersive VR Networked System (1/4)
- Chapter 3 - Enhanced Learning through Collaborative Immersive VR Networked System (2/4)
- Chapter 3 - Enhanced Learning through Collaborative Immersive VR Networked System (3/4)
- Chapter 3 - Enhanced Learning through Collaborative Immersive VR Networked System (4/4)
- Chapter 4 - Pervading Collaborative Learning with Mobile Devices (1/2)
- Chapter 4 - Pervading Collaborative Learning with Mobile Devices (2/2)
- Chapter 5 - Creating Interactive Environments for Education (1/5)
- Chapter 5 - Creating Interactive Environments for Education (2/5)
- Chapter 5 - Creating Interactive Environments for Education (3/5)
- Chapter 5 - Creating Interactive Environments for Education (4/5)
- Chapter 5 - Creating Interactive Environments for Education (5/5)
- Chapter 6 - Integrating Semantic Learning Object Repositories in OKI Architecture (1/3)
- Chapter 6 - Integrating Semantic Learning Object Repositories in OKI Architecture (2/3)
- Chapter 6 - Integrating Semantic Learning Object Repositories in OKI Architecture (3/3)
- Chapter 7 - Novel Pedagogical Paradigms for Collaborative Learning (1/4)
- Chapter 7 - Novel Pedagogical Paradigms for Collaborative Learning (2/4)
- Chapter 7 - Novel Pedagogical Paradigms for Collaborative Learning (3/4)
- Chapter 7 - Novel Pedagogical Paradigms for Collaborative Learning (4/4)
- Chapter 8 - Natural Learning and Collaborative Learning (1/5)
- Chapter 8 - Natural Learning and Collaborative Learning (2/5)
- Chapter 8 - Natural Learning and Collaborative Learning (3/5)
- Chapter 8 - Natural Learning and Collaborative Learning (4/5)
- Chapter 8 - Natural Learning and Collaborative Learning (5/5)
- Chapter 9 - The Integrated Learning Process, Metacognition, and Collaborative Learning (1/4)
- Chapter 9 - The Integrated Learning Process, Metacognition, and Collaborative Learning (2/4)
- Chapter 9 - The Integrated Learning Process, Metacognition, and Collaborative Learning (3/4)
- Chapter 9 - The Integrated Learning Process, Metacognition, and Collaborative Learning (4/4)
- Chapter 10 - Transfer of E-Learning Metacognitive Skills Using Games (1/3)
- Chapter 10 - Transfer of E-Learning Metacognitive Skills Using Games (2/3)
- Chapter 10 - Transfer of E-Learning Metacognitive Skills Using Games (3/3)
- Chapter 11 - Measuring Business Value of Learning Technology Implementation in Higher Education Setting (1/3)
- Chapter 11 - Measuring Business Value of Learning Technology Implementation in Higher Education Setting (2/3)
- Chapter 11 - Measuring Business Value of Learning Technology Implementation in Higher Education Setting (3/3)
- Chapter 12 - Digital Literacy and Competencies for New E-Learning Environments (1/3)
- Chapter 12 - Digital Literacy and Competencies for New E-Learning Environments (2/3)
- Chapter 12 - Digital Literacy and Competencies for New E-Learning Environments (3/3)
- Chapter 13 - Strategies for Sustainable E-Learning Projects (1/3)
- Chapter 13 - Strategies for Sustainable E-Learning Projects (2/3)
- Chapter 13 - Strategies for Sustainable E-Learning Projects (3/3)
- Back Cover
Product information
- Title: Technological Advances in Interactive Collaborative Learning
- Author(s):
- Release date: December 2012
- Publisher(s): Chapman and Hall/CRC
- ISBN: 9781466502192
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