Book description
Technical Math For Dummies is your one-stop, hands-on guide to acing the math courses you'll encounter as you work toward getting your degree, certifacation, or license in the skilled trades.
You'll get easy-to-follow, plain-English guidance on mathematical formulas and methods that professionals use every day in the automotive, health, construction, licensed trades, maintenance, and other trades. You'll learn how to apply concepts of algebra, geometry, and trigonometry and their formulas related to occupational areas of study. Plus, you'll find out how to perform basic arithmetic operations and solve word problems as they're applied to specific trades.
Maps to a course commonly required by vocational schools, community and technical college, or for certification in the skilled trades
Covers the basic concepts of arithmetic, algebra, geometry, and trigonometry
Helps professionals keep pace with job demands
Whether you're a student currently enrolled in a program or a professional who is already in the work force, Technical Math For Dummies gives you everything you need to improve your math skills and get ahead of the pack.
Table of contents
- Copyright
- About the Authors
- Authors' Acknowledgments
- Publisher's Acknowledgments
- Introduction
-
1. Basic Math, Basic Tools
- 1. Math that Works as Hard as You Do
-
2. Discovering Technical Math and the Tools of the Trades
- 2.1. Busting Myths about Math
- 2.2. Remember: Somebody Else Already Did the Hard Work
- 2.3. The Trades, They Are A-Changing
- 2.4. Math Devices That Can Help You Do Your Job
- 3. Zero to One and Beyond
- 4. Easy Come, Easy Go: Addition and Subtraction
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5. Multiplication and Division: Everybody Needs Them
- 5.1. Go Forth and Multiply!
- 5.2. Doing Simple Multiplication Like Your Grandfather Did It
- 5.3. Easy Street: Multiplying by 0, 1, and 10
- 5.4. Divide and Conquer
- 5.5. Example: In the Machine Shop
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6. Measurement and Conversion
- 6.1. Main (And Not So Main) Systems of Measurement
- 6.2. Converting Length, Weight, and Volume
- 6.3. Example: Don't Get Bored by Board Feet
- 6.4. Example: Getting the Dosage Right
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7. Slaying the Story Problem Dragon
- 7.1. Removing the Mystery from Story Problems
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7.2. The Step-by-Step Story Problem Solution
- 7.2.1. 1. Read the problem
- 7.2.2. 2. List the facts
- 7.2.3. margin-left:82.0pt;text-indent:-22.0pt'
- 7.2.4. 4. Eliminate excess information
- 7.2.5. 5. See what information is missing
- 7.2.6. 6. Find the keywords
- 7.2.7. 7. Pay attention to units
- 7.2.8. 8. Convert information supplied into information needed
- 7.2.9. 9. Draw a diagram
- 7.2.10. 10. Find or develop a formula
- 7.2.11. 11. Consult a reference
- 7.2.12. 12. Do the math and check your answer to see whether it's reasonable
- 7.3. Example: Furring Strips
- 7.4. Example: And Now, from the Banks of the Nile
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2. Making Non-Basic Math Simple and Easy
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8. Fun with Fractions
- 8.1. Meeting the Numerator and Denominator: Best Friends Forever
- 8.2. Tackling the Different Types of Fractions
- 8.3. Performing Math Operations with Fractions
- 8.4. Example: Dividing and Selling a Cheesecake
- 8.5. Example: Cutting Fire Stops for Framing Carpentry
- 9. Decimals: They Have Their Place
- 10. Playing with Percentages
- 11. Tackling Exponents and Square Roots
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8. Fun with Fractions
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3. Basic Algebra, Geometry, and Trigonometry
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12. Algebra and the Mystery of X
- 12.1. Variables: Letters Represent Numbers, but the Math Is the Same
- 12.2. Variable Relationships: X and Her Friends
- 12.3. Math Operations with Variables
- 12.4. Example: How Many Oranges Are in that Orange Juice?
- 12.5. Example: Medications In the Pillbox
- 13. Formulas (Secret and Otherwise)
- 14. Quick-and-Easy Geometry: The Compressed Version
- 15. Calculating Areas, Perimeters, and Volumes
- 16. Trigonometry, the "Mystery Math"
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12. Algebra and the Mystery of X
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4. Math for the Business of Your Work
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17. Graphs Are Novel and Charts Are Off the Chart
- 17.1. Defining Charts and Graphs and Their Advantages
- 17.2. Paying Tables Their Proper Respect
- 17.3. Introducing the Three Most Important Types of Charts
- 17.4. Reading Charts and Graphs (And Recognizing a Bad One)
- 17.5. Making Charts and Graphs
- 17.6. Example: Tracking Weight and Height in a Pediatric Practice
- 17.7. Example: Cost of Materials in Residential Construction
- 18. Hold on a Second: Time Math
- 19. Math for Computer Techs and Users
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17. Graphs Are Novel and Charts Are Off the Chart
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5. The Part of Tens
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20. Ten Tips for Solving Any Math Problem
- 20.1. Figure Out Exactly What the Problem Asks For
- 20.2. List the Facts
- 20.3. Convert Supplied Information into Needed Information
- 20.4. Determine What Information You're Missing
- 20.5. Eliminate Excess Information
- 20.6. Draw a Diagram
- 20.7. Find or Develop a Formula
- 20.8. Consult a Reference
- 20.9. Pay Attention to Units
- 20.10. Check Your Answer to See whether It's Reasonable
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21. Ten Formulas You'll Use Most Often
- 21.1. Area of a Square, Rectangle, or Triangle
- 21.2. Area of a Circle
- 21.3. Feet to Meters and Inches to Centimeters
- 21.4. Miles to Kilometers and Kilometers to Miles
- 21.5. Pounds to Kilograms and Ounces to Grams
- 21.6. Gallons to Liters and Liters to Gallons
- 21.7. Temperature Conversions
- 21.8. Hours to Minutes and Minutes to Hours
- 21.9. Distance, Time, and Speed
- 21.10. Volts, Amps, and Watts
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22. Ten Ways to Avoid Everyday Math Stress
- 22.1. Get Help with Your Checkbook
- 22.2. Use Grocery Shopping to Build Confidence
- 22.3. Practice Reading Analog Clocks
- 22.4. Play Games
- 22.5. Memorize Math Signs, Symbols, and Formulas
- 22.6. Make the Multiplication Table a Mantra
- 22.7. Use Paper Maps and Practice Navigating
- 22.8. Try to Estimate Distances
- 22.9. Take Up Music
- 22.10. Integrate Math with Nonmath Skills
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20. Ten Tips for Solving Any Math Problem
- Glossary
Product information
- Title: Technical Math For Dummies®
- Author(s):
- Release date: July 2010
- Publisher(s): For Dummies
- ISBN: 9780470598740
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