Chapter SixStories
Introduction
Storytelling in games is different from storytelling in books, films, and theater. Games are fundamentally interactive, which creates unique challenges and opportunities when crafting a narrative. In this chapter you will explore some of the ways in which game mechanics can spawn narratives and narratives can support gameplay.
The learning objectives for the chapter are:
- Understand the role of fiction in games.
- Recognize how the terms “setting,” “game world,” “world building,” “scenario,” “backstory,” and “flavor text” apply to game narratives.
- Be able to use a story-oriented approach to game development.
- Understand the characteristics of embedded and emergent narratives.
Fiction
A game’s fiction is an ...
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