Chapter TwelveBalance
Introduction
Balance is an evocative term—it brings to mind not only the scales of justice, but also a precarious state in which one poor choice can tumble a tower of Jenga pieces. In game design, balance refers to how well the game mechanics are working. A game is out of balance when its mechanics encourage dynamics that are deemed to be undesirable by its designers or players. When a game’s mechanics are so out of balance that they threaten to destroy the play experience entirely, the game is often said to be “broken.”
The learning objectives for this chapter are:
- Be able to identify and categorize game imbalances.
- Be able to employ a variety of techniques for achieving game balance.
Balance in Games
The process ...
Get Tabletop Game Design for Video Game Designers now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.