List of Figures
Chapter 1. Introducing Swift in depth
Chapter 2. Modeling data with enums
Figure 2.1. A chat application
Figure 2.3. A subclassing hierarchy
Chapter 3. Writing cleaner properties
Chapter 4. Making optionals second nature
Chapter 5. Demystifying initializers
Figure 5.1. BoardGame initializers
Get Swift in Depth now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.