Configuring the path particle settings
To create Pierre's dot trail, update your particle settings to match the settings shown in this screenshot:
![Configuring the path particle settings](/api/v2/epubs/9781788471152/files/graphics/B08760_08_011.jpg)
Let's go through each of these basic parameters to understand what each of these variables do and how, by changing each of the parameters, the behaviors of the particle system can be changed.
Name
If you want to refer to the particle system by name in code, we can give a name here so that we can refer to it later. This is similar to how we gave a name to the enemyNode
to check whether the node passed into the movingSprite
class was the enemy, and then we run a certain function based on that information. ...
Get Swift Game Development - Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.