Simulation and Wargaming

Book description

Understanding the potential synergies between computer simulation and wargaming

Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. 

The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into:

  • The application of the data-driven speed inherent to computer simulation to wargames
  • The application of the insight and analysis gained from wargames to computer simulation
  • The areas of concern raised by the combination of these two disparate yet related fields
  • New research and application opportunities emerging from the intersection

Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Foreword
  6. Preface
  7. List of Contributors
  8. Author Biography
  9. Prologue to Wargaming and Simulation – An Introduction to the Viewpoints and Challenges
    1. Introduction
    2. A Simulationist’s Perspective
    3. A Wargamer’s Perspective
    4. Conclusion
  10. Part I: Introduction
    1. 1 An Introduction to Wargaming and Modeling and Simulation
      1. Introduction
      2. Terminology
      3. An Abbreviated History of Wargames and Simulations
      4. Wargames and Computer‐Based Combat Simulations: From the Cold War to Today
      5. Wargames Today
      6. Simulations Today
      7. Campaign Analysis
      8. Conclusion
  11. Part II: Historical Context
    1. 2 A School for War – A Brief History of the Prussian  Kriegsspiel
      1. Introduction
      2. Kriegsspiel Prehistory
      3. A School for War – the Prussian Kriegsspiel
      4. The Prussian Kriegsspiel 1824/28 – 1862
      5. The Golden Age – 1862 to c. 1875
      6. The Changing Kriegsspiel – c. 1875 to 1914
      7. Kriegsspiel Beyond Borders – 1871 to 1914
      8. Conclusion
      9. Works Cited
    2. 3 Using Combat Models for Wargaming
      1. The Nature of Combat Models
      2. Europe’s Plan to Simulate the Entire Planet
      3. China Exclusive: China’s “Magic Cube” Computer Unlocks the Future
      4. A Model to Predict War
      5. Afghanistan Stability/COIN Dynamics – Security18
      6. The Nature of Wargames
      7. The Players – Who Might Be Involved?
      8. The CRT – How Do We Adjudicate Political, Economic, Information and Other Non‐Kinetic Actions? How DO WE ADJUDICATE KINETIC INTERACTIONS (Which, in This Case, We Hope Do Not Occur!)?
      9. Organizational Behaviors
      10. Issue in Wargames (and Combat Models)
      11. yyyyn
  12. Part III: Wargaming and Operations Research
    1. 4 An Analysis‐Centric View of Wargaming, Modeling, Simulation, and Analysis
      1. Background and Structure
      2. Relationships, Definitions, and Distinctions
      3. A Model‐Game‐Model Paradigm
      4. Case Study: Deterrence and Stability on the Korean Peninsula
      5. Implications for Simulation
      6. References
    2. 5 Wargaming, Automation, and Military Experimentation to Quantitatively and Qualitatively Inform Decision‐Making
      1. Introduction
      2. Wargaming Automation Challenges in M&S Perspective
      3. Stage‐Wise Experimentation in CAW
      4. Computer‐Assisted Wargaming Classification
      5. Conclusion
      6. References
    3. 6 Simulation and Artificial Intelligence Methods for Wargames
      1. Introduction
      2. Modeling of Complex Activities
      3. Model of Operation
      4. A Collection of Values of the Function h(g)
      5. Deterrence Phase
      6. COA Evaluation
      7. Summary
      8. References
    4. 7 Combining Wargaming and Simulation Analysis
      1. Introduction
      2. Current Efforts Underway
      3. Methodology
      4. Frameworks or Schemas to Support Portfolios
      5. Comparability
      6. Emergence
      7. Triangulation
      8. Mathematical Models
      9. Experimentation
      10. Conclusion
      11. References
    5. 8 The Use of M&S and Wargaming to Address Wicked Problems
      1. Why Are We Doing This?
      2. Framing the Problem
      3. M&S Support to Wargames
      4. Pathologies and How to Avoid Them
      5. Combining Wargaming and M&S
  13. Part IV: Wargaming and Concept Developing and Testing
    1. 9 Simulation Support to Wargaming for Tactical Operations Planning
      1. Introduction
      2. Operational Planning and Wargaming
      3. What are the Benefits of Simulation Support to COA Wargaming?
      4. Principles of Technology Support to Wargaming for Operations Planning
      5. Enabling Technologies
      6. SWAP
      7. Conclusion and Way Forward
      8. References
    2. 10 Simulation‐Based Cyber Wargaming
      1. Motivation and Overview
      2. Introduction
      3. Cyber Simulation
      4. Mission Analysis Tool
      5. Wargames
      6. Commercial Wargames
      7. Future Work
      8. Summary
      9. References
    3. 11 Using Computer‐Generated Virtual Realities, Operations Research, and Board Games for Conflict Simulations
      1. Introduction
      2. Public Software (C:MA/NO)
      3. User‐Tailored Software (VBS3)
      4. Artificial Intelligence for Solving Tactical Planning Problems
      5. Wargaming Support
      6. Conclusion
      7. References
  14. Part V: Emerging Technologies
    1. 12 Virtual Worlds and the Cycle of Research
      1. The Cycle of Research as a Communications Framework
      2. Bridging the Wargaming – Simulation Gap
      3. Virtual World Beginnings
      4. Elgin Marbles – An Analytic Game
      5. Analytical vs. Narrative Games
      6. Virtual Worlds as a Virtual Reality
      7. Operational Wargames
      8. Distributed LVC Wargames
      9. The Future
    2. 13 Visualization Support to Strategic Decision‐Making
      1. Introduction
      2. Interactive Visualizations
      3. Methodology
      4. Considerations
      5. Model Construction
      6. Example: The MITRE Simulation, Experimentation and Analytics Lab (SEAL)
      7. Enterprise Integration
      8. Community of Practice
      9. Summary
      10. References
    3. 14 Using an Ontology to Design a Wargame/Simulation System
      1. Motivation and Overview
      2. Introduction
      3. A Modern Conflict Ontology
      4. Creating a Simulation/Wargame from the Ontology
      5. Conclusion
      6. References
    4. 15 Agent‐Driven End Game Analysis for Air Defense
      1. Motivation and Overview
      2. Introduction
      3. Related Studies
      4. Agent‐Directed Simulation and AdSiF
      5. Aims and Performance Measurement
      6. Types of End Game Analysis
      7. Online Analysis and Scenario Replication Design
      8. An Air Defense Scenario: Scenario View
      9. Discussions
      10. References
  15. Epilogue
  16. Index
  17. End User License Agreement

Product information

  • Title: Simulation and Wargaming
  • Author(s): Charles Turnitsa, Curtis Blais, Andreas Tolk
  • Release date: February 2022
  • Publisher(s): Wiley
  • ISBN: 9781119604785