List of Figures
Chapter 2. The core rules
Figure 2.1. REPL return values
Figure 2.2. Immutable versus mutable service worst-case scenario
Figure 2.3. Immutable versus mutable service “one golden run” scenario
Chapter 3. Modicum of style—coding conventions
Chapter 4. Utilizing object orientation
Figure 4.1. Simulation class hierarchy
Chapter 6. The Type System
Chapter 7. Using implicits and types together
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