Chapter 16. Designing Objects Using Classes
What You’ll Learn in This Hour:
<objective>Encapsulating data and code using classes
</objective> <objective>Comparing classes to standard modules
</objective> <objective>Creating an object interface
</objective> <objective>Exposing object attributes as properties
</objective> <objective>Exposing functions as methods
</objective> <objective>Instantiating objects from classes
</objective> <objective>Binding an object reference to a variable
</objective> <objective>Releasing object references
</objective> <objective>Understanding object lifetimes
</objective> </feature>You learned about what makes an object an object in Hour 3, “Understanding Objects and Collections.” Since that hour, you’ve ...
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