Part II: Sprite Programming
HOUR 6 Treating Bitmaps as Sprites 73
HOUR 7 Transforming Sprites 89
HOUR 8 More Sprite Transforms: Rotation and Scaling 101
HOUR 9 Advanced Linear and Angular Velocity 117
HOUR 10 When Objects Collide 131
HOUR 11 Managing Lots of Sprites 149
HOUR 12 Sprite Color Animation 163
HOUR 13 Sprite Transform Animation 181
HOUR 14 Sprite Frame Animation 197
Get Sams Teach Yourself Windows® Phone 7 Game Programming in 24 Hours now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.