Chapter 3. Memory Ordering
In Chapter 2, we briefly touched upon the concept of memory ordering. In this chapter, we’ll dive into this topic and explore all the available memory ordering options, and, most importantly, when to use which one.
Reordering and Optimizations
Processors and compilers perform all sorts of tricks to make your programs run as fast as possible. A processor might determine that two particular consecutive instructions in your program will not affect each other, and execute them out of order, if that is faster, for example. While one instruction is briefly blocked on fetching some data from main memory, several of the following instructions might be executed and finished before the first instruction finishes, as long as that wouldn’t change the behavior of your program. Similarly, a compiler might decide to reorder or rewrite parts of your program if it has reason to believe it might result in faster execution. But, again, only if that wouldn’t change the behavior of your program.
Let’s take a look at the following function as an example:
fn
f
(
a
:&
mut
i32
,
b
:&
mut
i32
)
{
*
a
+=
1
;
*
b
+=
1
;
*
a
+=
1
;
}
Here, the compiler will most certainly understand that the order of these operations does not matter,
since nothing happens between these three addition operations that depends on
the value of *a
or *b
. (Assuming overflow checking is disabled.) Because of that, it might reorder the second and third operations, and then merge the first two into a single ...
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