Chapter 16. Dependencies
It is difficult to write a program with no dependencies. Functions depend on other functions, modules depend on other modules, and programs depend on other programs. Architecture is fractal; no matter what level youâre looking at, your code can be represented as some sort of box-and-arrows diagram, like in Figure 16-1. It doesnât matter if itâs functions, classes, modules, programs, or systems, you can draw a similar diagram to Figure 16-1 to represent the dependencies in your code.
However, if you donât actively manage your dependencies, you soon get to whatâs known as âspaghetti code,â making your box-and-arrows diagram look like Figure 16-2.
In this chapter, you are going to learn all about dependencies and how to keep them under control. Youâll learn about different types of dependencies, all of which should be managed with different techniques. Youâll learn how to graph your dependencies, and how to interpret whether you have a healthy system. Youâll learn how to truly simplify your code architecture, which will help you manage complexity and increase the robustness of your codebase.
Relationships
Dependencies are, in essence, relationships.
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