Introduction

Welcome to the wonderful world of 3D rigging. First, allow me to thank you for taking the time to read this book. I hope that the information and examples you will find within these pages will be useful to your own creative productions—be it a video game, a short film (or cinematic epic) or simply creating digital art for the sake art itself.

In this book, you will be introduced to the rigging concepts of a couple of characters from a game I’m developing called Tin. There is a very important point I’d like to make: Although I will discuss throughout this book the steps of creating specific rigging setups, the main purpose is to explore the thought process behind these rigging workflows, and, where possible, discuss how we can automate ...

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