Book description
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.
You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!
- Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
- Keep up with all the action with behind-the-scenes images and code scripts
- Refine your rigging skills with tutorials and project files available on the companion website
Table of contents
- Cover
- Title
- Copyright
- Contents
- Acknowledgments
- Introduction
- Chapter 1: The Creative Cycle
- Chapter 2: Concept Art and Modeling
- Chapter 3: Rigging Concepts
- Chapter 4: Scripting Mechanics
- Chapter 5: Rigging Mechanoids
- Chapter 6: Rigging Humanoids
- Chapter 7: The Control Rig
- Chapter 8: Game On!
- Epilogue
- Appendix
- Index
Product information
- Title: Rigging for Games
- Author(s):
- Release date: November 2015
- Publisher(s): Routledge
- ISBN: 9781317802938
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