17
Advanced Controls
Chapter Example Files:
chpt17_Hand_v1.mb;
chpt17_Hand_v2.mb;
chpt17_head_v1.ma;
chpt17_head_v2.ma;
chpt17_MagicController_v1.ma;
chpt17_MagicController_v3.ma;
gui_image.bmp;
chpt17_BlueMonster_GUI_v1.ma;
chpt17_BlueMonster_GUI_v2.ma
Control Systems and How they are Hooked Up
In most of this book you have learned about using NURB curves as controllers that drive various parts of the rigs. We learned that there are different ways to hook those controllers up. These concepts don’t change. Advanced controls have to do more with how they are visually represented. You’ve already learned how to actually make them work. Let’s review that here.
One-to-one control via direct connection: a controller’s attribute can be piped directly ...
Get Rig it Right! Maya Animation Rigging Concepts now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.