Chapter 9. Turning values into F# object types with members
This chapter covers
- Declaring types with members
- Using interfaces in a functional way
- Writing class and interface types
- Using F# code from C#
When we introduced F# in chapter 1, we described it as a multiparadigm language that takes the best elements of several worlds. Most importantly, it takes ideas from both functional and object-oriented languages. In this chapter, we’re going to look at several features inspired by OOP or that allow fluent integration with object-oriented .NET languages like C# and Visual Basic .NET (VB.NET).
This chapter is particularly important for the later steps in the F# development process. As we’ve mentioned, functional simplicity allows us to write ...
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