Wrapping Up

You’ve used the touch screen panel as the first hardware device we’ve worked with. You’ve learned about mouse speed and all the different color features in Processing and worked with the HSB color mode to manipulate the hue values of the geometric primitive we’ve drawn. And finally, you are now able to use mouse events and multitouch gestures for your app’s user interfaces to control the object you display on the device screen.

You are now well positioned to move on to the next chapter, where we’ll focus on the hardware sensors built into Android devices. After all, the “native” user experience of mobile apps relies heavily on hardware devices and sensors, and we are now ready to incorporate them into our apps.

Footnotes

[29] ...

Get Rapid Android Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.