Chapter 2. Playing Movies
Even if you
have more elaborate plans for QuickTime
for Java, I’m going to assume that your plans will,
at some point in time, require reading in a movie or other
QuickTime-compatible file, locally or from the network. This chapter
presents basic techniques of getting a Movie
object, getting it into the Java display space, and adding more
sophisticated controls so that your user (or just your code) can know
what’s happening inside a playing movie and take
control.
Building a Simple Movie Player
I’ll
begin with “the
simplest thing that could possibly work:” an
application to ask the user for the location of a QuickTime file,
which is then opened and put in a Java
AWT Frame
.
How do I do that?
Example 2-1 shows the code for a simple movie player.
Example 2-1. Simple movie player
package com.oreilly.qtjnotebook.ch02; import quicktime.*; import quicktime.app.view.*; import quicktime.std.movies.*; import quicktime.io.*; import com.oreilly.qtjnotebook.ch01.QTSessionCheck; import java.awt.*; public class BasicQTPlayer extends Frame { public BasicQTPlayer (Movie m) throws QTException { super ("Basic QT Player"); QTComponent qc = QTFactory.makeQTComponent (m); Component c = qc.asComponent( ); add (c); } public static void main (String[ ] args) { try { QTSessionCheck.check( ); QTFile file = QTFile.standardGetFilePreview ( QTFile.kStandardQTFileTypes); OpenMovieFile omFile = OpenMovieFile.asRead (file); Movie m = Movie.fromFile (omFile); Frame f = new BasicQTPlayer (m); ...
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