Book description
The practical handbook of software project management-by practitioners, for practitioners!
Quality Software Project Management is the practical, start-to-finish project management resource for every software professional-experienced managers and developers moving into leadership roles. Drawing on best practices identified at The University of Texas at Austin Software Quality Institute's successful Software Project Management Certificate Program, it identifies 34 key competencies every project manager can use to minimize cost, risk, and time-to-market. Written by leading practitioners, it addresses all three pillars of any successful software venture: process, project, and people.
Integrates best practices from the fields of quality, software engineering, and project management
Shows how to tailor best practices to the unique requirements of your projects
Covers the entire project lifecycle: planning, initiation, execution, monitoring/control, and closing
Illuminates its techniques with real-world software management case studies
Offers a solid foundation for pursuing advanced certifications such as the Project Management Institute's Project Management Professional (PMP(r)) and the American Society for Quality's Certified Software Quality Engineer (CSQE)
Endorsed by the Software Quality Institute (SQI), Quality Software Project Management teaches skills you can use right now to drive maximum business value in any project-large or small.
Contains practical checklists, templates, and forms-all downloadable from the book's companion Web site
Practical checklists, templates, forms—all downloadable from the book's companion Web Site: http://stealthis.athensgroup.com/QSPM
Table of contents
- Copyright
- Software Quality Institute Series
- Titles in the Software Quality Institute Series
- Foreword
- Preface
-
1. Introduction
- Introduction to the 34 Competencies
- Surveying the Foundations
- Some Other Useful Definitions
-
Product Development Techniques
- Where Product Competencies Are Addressed
-
A Brief Description of Product Management Skills
- Product Competency 1: Assessing Processes—Defining Criteria for Reviews
- Product Competency 2: Awareness of Process Standards—Understanding Process Standards
- Product Competency 3: Defining the Product—Identifying Customer Environment and Product Requirements
- Product Competency 4: Evaluating Alternative Processes—Evaluating Various Approaches
- Product Competency 5: Managing Requirements—Monitoring Changes in Requirements
- Product Competency 6: Managing Subcontractors—Planning, Managing, and Monitoring Performance
- Product Competency 7: Performing the Initial Assessment—Assessing Difficulty, Risks, Costs, and Schedule
- Product Competency 8: Selecting Methods and Tools—Defining Selection Processes
- Product Competency 9: Tailoring Processes—Modifying Standard Processes to Suit a Project
- Product Competency 10: Tracking Product Quality—Monitoring the Quality of an Evolving Product
- Product Competency 11: Understanding Development Activities—Learning the Software Development Cycle
-
Project Management Skills
- Where Project Competencies Are Addressed
-
A Brief Description of Project Management Skills
- Project Competency 12: Building a Work Breakdown Structure—Building a WBS for a Project
- Project Competency 13: Documenting Plans—Identifying Key Components
- Project Competency 14: Estimating Cost—Estimating Cost Required to Complete a Project
- Project Competency 15: Estimating Effort—Estimating Effort Required to Complete a Project
- Project Competency 16: Managing Risks—Determining Impact and Handling of Risks
- Project Competency 17: Monitoring Development—Monitoring the Production of Software
- Project Competency 18: Scheduling—Creating a Schedule and Key Milestones
- Project Competency 19: Selecting Metrics—Choosing Appropriate Metrics
- Project Competency 20: Selecting Project Management Tools—Knowing How to Select PM Tools
- Project Competency 21: Tracking Process—Monitoring Compliance of the Project Team
- Project Competency 22: Tracking Project Progress—Monitoring Progress Using Metrics
- People Management Skills
- Where People Management Skills Are Addressed
-
A Brief Description of People Management Skills
- People Competency 23: Appraising Performance—Evaluating Teams to Enhance Performance
- People Competency 24: Handling Intellectual Property—Understanding the Impact of Critical Issues
- People Competency 25: Effective Meetings—Planning and Running Excellent Meetings
- People Competency 26: Interaction and Communication—Dealing with Developers, Upper Management, and Other Teams
- People Competency 27: Leadership—Coaching Project Teams for Optimal Results
- People Competency 28: Managing Change—Being an Effective Change Agent
- People Competency 29: Negotiating Successfully—Resolving Conflicts and Negotiating Successfully
- People Competency 30: Planning Careers—Structuring Teams and Giving Career Guidance
- People Competency 31: Presenting Effectively—Using Effective Written and Oral Skills
- People Competency 32: Recruiting—Recruiting and Interviewing Successful Team Members
- People Competency 33: Selecting a Team—Choosing Highly Competent Teams
- People Competency 34: Teambuilding—Forming, Guiding, and Maintaining an Effective Team
- Summary
- Problems for Review
- Endnotes
- 2. A Case in Point
-
3. Process Overview
- Key Chapter 3 Points
- Where We Are in the Product Development Life Cycle
- Chapter 3 Relation to the 34 Competencies
- Learning Objectives for Chapter 3
- SEI CMM Level 3 Is the Defined Level
- IEEE 1074—Process Map for Software Life Cycle Process
- Customized Software Development Process
- Software Project Management Organization Life Cycle
- Summary
- Problems for Review
- Visit the Case Study
-
References
- Web Pages for Further Information
- Endnotes
-
4. Selecting Software Development Life Cycles
- Where We Are in the Product Development Life Cycle
- Chapter 4 Relation to the 34 Competencies
- Learning Objectives for Chapter 4
- What Is a Software Development Life Cycle?
- Why Are Software Development Life Cycles Important?
- Selection and Tailoring of Software Development Life Cycles Is a Quality Objective
- The SEI CMM and the Life Cycle
- International Organization for Standardization (ISO)/IEC 12207
-
Software Development Life Cycle Models
- The Waterfall Software Development Life Cycle Model
- The V-Shaped Software Development Life Cycle Model
- The Prototype Software Development Life Cycle Model
- The Rapid Application Development (RAD) Software Development Life Cycle Model
- The Incremental Software Development Life Cycle Model
- The Spiral Software Development Life Cycle Model
- Tailored Software Development Life Cycle Models
- Selecting an Appropriate Software Development Life Cycle Model
- Customizing the Life Cycle Model
- Summary
- Problems for Review
- Visit the Case Study
-
References
- Web Pages for Further Information
- Endnotes
-
5. Managing Domain Processes
- Where We Are in the Product Development Life Cycle
- Chapter 5 Relation to the 34 Competencies
- Learning Objectives for Chapter 5
- Defining the Process Domain
- Project Selection Models
- Project Portfolio Management
- Understanding Financial Processes
- Summary
- Problems for Review
- Visit the Case Study
- Web Pages for Further Information
- Endnotes
-
6. Selecting a Project Team
- Where We Are in the Product Development Life Cycle
- Chapter 6 Relation to the 34 Competencies
- Learning Objectives for Chapter 6
- Selecting a Project Team
- The Whole Is the Sum of the Parts
- Parts Need to Work Together
- Working Together Requires a Framework
- Providing the Total Solution
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
7. Defining the Goal and Scope of the Software Project
- Where We Are in the Product Development Life Cycle
- Chapter 7 Relation to the 34 Competencies
- Learning Objectives for Chapter 7
- Project Planning
- What Is “The Goal”?
- What Is the Scope of Work?
- Project Charter
- The Software Project Management Plan
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
8. Creating the Work Breakdown Structure
- Where We Are in the Product Development Life Cycle
- Chapter 8 Relation to the 34 Competencies
- Learning Objectives for Chapter 8
- What Is a Work Breakdown Structure?
- Approaches to Building a WBS
- Defining Project Milestones
- Creating Work Packages
- Building a WBS for Software
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
-
9. Identifying the Tasks and Activities
- Where We Are in the Product Development Life Cycle
- Chapter 9 Relation to the 34 Competencies
- Learning Objectives for Chapter 9
- Characteristics of Tasks and Activities
-
The Activity ID Process
- Adapting Life Cycle Activities for Common Situations
- Software Development Life Cycle Activities
- Waterfall Model Activities
- V-Shaped Model Activities
- Structured Evolutionary Rapid Prototyping Model Activities
- Rapid Application Development (RAD) Model Activities
- Incremental Model Activities
- Spiral Model Activities
- Summary
- Problems for Review
- Visit the Case Study
-
References
- Web Pages for Further Information
-
10. Software Size and Reuse Estimating
- Where We Are in the Product Development Life Cycle
- Chapter 10 Relation to the 34 Competencies
- Learning Objectives for Chapter 10
- The SEI CMM and Estimating
- Problems and Risks with Estimating Software Size
- Getting Started with Software Sizing: Estimating Begins with Planning
- The Effects of Reuse on Software Size
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
11. Estimating Duration and Cost
- Where We Are in the Product Development Life Cycle
- Chapter 11 Relation to the 34 Competencies
- Learning Objectives for Chapter 11
- The SEI CMM and Estimating
- Effort Measures
-
The Steps in Estimating
- Step 1. Establish Cost-Estimation Objectives
- Step 2. Develop a Plan for Estimation Activities; Plan for Resources
- Step 3. Clarify Software Requirements
- Step 4. Explore as Much Detail as Feasible
- Step 5. Use Several Independent Techniques
- Step 6. Compare, Understand, and Iterate Estimates
- Step 7. Review Estimate Accuracy
- COCOMO: A Regression Model
- COCOMO II
- SLIM: A Mathematical Model
- Summary
- Problems for Review
- Visit the Case Study
-
References
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
12. Assigning Resources
- Where We Are in the Product Development Life Cycle
- Chapter 12 Relation to the 34 Competencies
- Learning Objectives for Chapter 12
- Organizational Planning
- Identifying and Documenting the Project Roles and Skills Needed
- Assigning Responsibilities to Individuals
- Establishing Reporting Relationships
- Project Management Resource Activities During Execution
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
-
13. Choosing an Organizational Form
- Where We Are in the Product Development Life Cycle
- Chapter 13 Relation to the 34 Competencies
- Learning Objectives for Chapter 13
- What Is an Organization?
- Characteristics of an Organization
- Organizational Structures
- Implementing an Organizational Structure
- Summary
- Problems for Review
- Visit the Case Study
-
References
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
14. Considering Dependencies
- Where We Are in the Product Development Life Cycle
- Chapter 14 Relation to the 34 Competencies
- Learning Objectives for Chapter 14
- What Are Dependencies?
- Types of Software Development Dependencies
- Brainstorming Dependencies and Activities
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
-
Web Pages for Further Information
-
15. Scheduling the Work
- Where We Are in the Product Development Life Cycle
- Chapter 15 Relation to the 34 Competencies
- Learning Objectives for Chapter 15
- Why Schedule?
- The Uncertainty of Scheduling the Future
- Scheduling Fundamentals
- PERT and CPM Scheduling
- Leveling Resource Assignments
- Map the Schedule to a Real Calendar
- Critical Chain Scheduling
- Complete Process for Building a Real Schedule
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
16. Eliciting Requirements
- Where We Are in the Product Development Life Cycle
- Chapter 16 Relation to the 34 Competencies
- Learning Objectives for Chapter 16
- Background for Requirements Management
- Requirements Management and the SEI CMM
- Critical Success Factors as Applied to Software Requirements
- What Is a Software Requirement?
- What Makes a “Good” Software Requirement?
-
Requirements Elicitation Methods
- Interviews
- Brainstorming Sessions
- Facilitated Application Specification Techniques (FAST)
- Joint Application Design
- User Scenario and Use Case Development Sessions
- Guidelines for Writing Quality Requirements
- Challenges in Eliciting Requirements
- Requirements and Quality Function Deployment
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
17. Developing the Software Requirements Specification
- Where We Are in the Product Development Life Cycle
- Chapter 17 Relation to the 34 Competencies
- Learning Objectives for Chapter 17
- Questions the SRS Answers for a Project
- Benefits of an SRS
-
Building the SRS
- Title Page
- Table of Contents
- Section 1. Introduction
- Section 2. The General Description
-
Section 3. Specific Requirements
- 3.1. Functional Requirements
- 3.2. External Interface Requirements
- 3.2.1. User Interfaces
- 3.2.2. Hardware Interfaces
- 3.2.3. Software Interfaces
- 3.2.4. Communications Interfaces
- 3.3. Performance Requirements
- 3.4. Design Constraints
- 3.4.1. Standards Compliance
- 3.4.2. Hardware Limitations
- 3.5. Quality Characteristics
- 3.5.1. Efficiency
- 3.5.n. Usability
- 3.6. Other Requirements
- 3.6.1. Database
- 3.6.2. Operations
- 3.6.3. Site Adaptation Requirements
- Section 4. Supporting Information
- Evaluating the Project SRS
- Degree of Stability
- Degree of Necessity
- Verifiability
- Modifiability
- Traceability
- Some Final Hints
- Summary
- Problems for Review
- Visit the Case Study
-
References
- Web Pages for Further Information
- Endnotes
-
18. Determining Project Risks
- Where We Are in the Product Development Life Cycle
- Chapter 18 Relation to the 34 Competencies
- Learning Objectives for Chapter 18
- What Is Risk Management?
- Risk Management Models
- Project Risk and the SEI
- Identifying Risks
- Analyzing and Quantifying Risks
- Developing and Controlling Risks
- Risk Categories
- Steps in Developing a Risk Management Plan
- Summary
- Problems for Review
- Visit the Case Study
- Web Pages for Further Information
- Risk Management Tools
-
References
- Endnotes
-
19. Introduction to Software Engineering
- Where We Are in the Product Development Life Cycle
- Chapter 19 Relation to the 34 Competencies
- Learning Objectives for Chapter 19
- Software, Engineering, and Software Engineering
- Software Engineering Body of Knowledge
- SWEBOK and the SEI CMM
- SWEBOK and the 34 Software Project Management Competencies
- SWEBOK and Quality Software Project Management
- Summary
- Problems for Review
- Visit the Case Study
- Web Pages for Further Information
-
Suggested Readings
- Endnotes
-
20. Reliability
- Where We Are in the Product Development Life Cycle
- Chapter 20 Relation to the 34 Competencies
- Learning Objectives for Chapter 20
- Software Reliability Terminology
- Fault Forecasting
- Fault Prevention
- Fault Removal
- Fault Tolerance
- Reliability Tools
- Software Reliability Plan
- Summary
- Problems for Review
- Visit the Case Study
- Standards
- Web Pages for Further Information
- Tools
-
Suggested Readings
- Endnotes
-
21. Software Metrics
- Where We Are in the Software Life Cycle
- Chapter 21 Relation to the 34 Competencies
- Learning Objectives for Chapter 21
- What Is a Metric?
- The Importance of Metrics to Software Projects
- Metrics and the SEI CMM
- SEI CMM Level 2: Repeatable
- SEI CMM Level 3: Defined
- SEI CMM Level 4: Managed
- Useful Metrics
-
The Basili Goal/Question/Metric Paradigm
- GQM Step 1: Develop a Set of Goals
- GQM Step 2: Develop a Set of Questions that Characterize the Goals
- GQM Step 3: Specify the Metrics Needed to Answer the Questions
- GQM Step 4: Develop Mechanisms for Data Collection
- GQM Step 5: Collect, Validate, and Analyze the Data in Real Time to Provide Feedback to Projects for Corrective Action
- GQM Step 6: Analyze the Data in a Postmortem Fashion to Assess Conformance to the Goals and Make Recommendations for Future Improvements
- GQM Step 7: Provide Feedback to Stakeholders
- A “Basic Metrics” Starter Set
- Measuring Aspects of Software Quality
- The Metrics Plan
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
22. Analysis and Design Methods
- Where We Are in the Product Development Life Cycle
- Chapter 22 Relation to the 34 Competencies
- Learning Objectives for Chapter 22
- Analysis and Design and the SEI CMM
-
Structured Analysis/Structured Design (SA/SD)
- SA/SD—Structured Analysis: Data Models
- SA/SD—Structured Analysis: Process Models
- SA/SD—Structured Design: Structure Charts
- The Chapin Chart: A Model for Low-Level Design
-
Object-Oriented Analysis/Object-Oriented Design (OOA/OOD)
- The Unified Modeling Language
- Object-Oriented Analysis
- Object-Oriented Design
- Commonalities of SA/SD and OOA/OOD
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
23. Validation and Verification
- Reviews, Inspections, and Walkthroughs
- Testing
- Where We Are in the Product Development Life Cycle
- Chapter 23 Relation to the 34 Competencies
- Learning Objectives for Chapter 23
-
Static Testing: Reviews
- Peer Reviews and the SEI CMM
- Static Testing Definitions
- Why Review?
- What Gets Reviewed?
- When Do Reviews Occur?
- Who Is Involved in Reviews?
- How Are Reviews Conducted? What Is the Process?
- Review Metrics
- Reviews and Trend Analysis
- Risks of Not Conducting Reviews
- Software Inspection Quality
- Issues with Reviews
- Summary of Static Testing with Reviews
- Dynamic Testing
- Directed Flow Graph: McCabe Cyclomatic Complexity Analysis
- User Acceptance and Usability Testing
- The Ideal Test Coverage
- Dynamic Testing: Measurement, Reporting, and Decision Making
- Object-Oriented Testing
- Summary of Dynamic Testing
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
24. Use of Tools
- Where We Are in the Product Development Life Cycle
- Learning Objectives for Chapter 24
- Software Requirements Tools
- Software Design Tools
- Software Construction Tools
- Software Testing Tools
- Software Maintenance Tools
- Software Configuration Management Tools—CMM Level 2 and Above
- Software Engineering Life Cycle Process Tools
- Software Engineering Process Tools
- Software Quality Tools
- Software Engineering Management Tools
- Infrastructure Support Tools
- Miscellaneous Tools Issues
- Minimal Tool Sets
- Summary
- Problems for Review
- Visit the Case Study
- Tools
- Web Pages for Further Information
-
References
- Endnotes
-
25. Project Tracking and Control
- Where We Are in the Product Development Life Cycle
- Chapter 25 Relation to the 34 Competencies
- Learning Objectives for Chapter 25
- Control Systems
- Scope Management
- Schedule Management
- Cost Management
- Quality Management
- Progress Management
- Risk Management
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
-
26. Continuous Process Improvement
- Where We Are in the Product Development Life Cycle
- Chapter 26 Relation to the 34 Competencies
- Learning Objectives for Chapter 26
-
Maturity Level Process Characteristics
- Level 1: Schedule and Cost Targets Are Regularly Overrun
- Level 2: Plans Based on Past Performance Are More Attainable
- Level 3: With Well-Defined Processes, Performance Improves
- Level 4: Performance Continues to Improve Based on Quantitative Understanding of Process and Produce
- Level 5: Performance Continuously Improves
- Waste in the Software Development Organization
- Six-Step Software Development Process Improvement Model
- Applying the Software Development Process Improvement Model
- Summary
- Problems for Review
- Visit the Case Study
- Tools
- Web Pages for Further Information
-
Suggested Readings
- Endnotes
-
27. Project Termination
- Where We Are in the Product Development Life Cycle
- Chapter 27 Relation to the 34 Competencies
- Learning Objectives for Chapter 27
- Why Terminate?
- Types of Termination
- What to Do upon Project Termination
- Termination Process
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
- 28. Post-Performance Analysis
-
29. Reporting and Communicating
- Where We Are in the Product Development Life Cycle
- Chapter 29 Relation to the 34 Competencies
- Learning Objectives for Chapter 29
- Effective Communication
- Communication Techniques
-
Communicating with Teams
- Goals of Team Building
- Some Tools and Techniques for Team Development
- When to Use Team Building
- Benefits of Team Building
- Limitations of Team Building
- Motivation in Teams
- Expectancy Theory
- The Equity Theory
- Goal Setting Theory
- Maslow's Hierarchy of Needs
- Herzberg's Theory of Motivators and Dissatisfiers
- Motivation Through Rewards
- Communication and Motivation Skills of a Software Project Manager
- Behavioral Theory and Motivation
- Project Manager Behavior That Motivates
- Communicating in Meetings
- Communicating via Negotiation
- Negotiating and Culture
- Communicating via Visual Expression of Information
- Reporting Project Status
- Communications Management Plan Template
- Baseline Plans
- Project Reporting
- Summary
- Problems for Review
- Visit the Case Study
-
Suggested Readings
- Web Pages for Further Information
- Endnotes
-
30. Software Quality Assurance
- Where We Are in the Product Development Life Cycle
- Chapter 30 Relation to the 34 Competencies
- Learning Objectives for Chapter 30
-
Building the Software Quality Assurance Plan
- 1. Purpose
- 2. Reference Documents
- 3. Management
- 4. Documentation
- 5. Standards, Practices, Conventions, and Metrics
- 6. Reviews and Audits
- 7. Risk Management
- 8. Problem Reporting and Corrective Action
- 9. Tools, Techniques, and Methodologies
- 10. Supplier Control
- 11. Training
- 12. Records Collection, Maintenance, and Retention
- Ensuring the SQAP
- Summary
- Problems for Review
- Visit the Case Study
-
References
- Web Pages for Further Information
-
31. Software Configuration Management
- What Is Software Configuration Management?
- Why Is SCM Important?
- Who Is Involved in SCM?
- How Can Software Configuration Be Implemented in Your Organization?
- Where We Are in the Product Development Life Cycle
- Chapter 31 Relation to the 34 Competencies
- Learning Objectives for Chapter 31
- SCM Principles
- The Four Basic Requirements for an SCM System
- Planning and Organizing for SCM
- SCM Tools
- Benefits of SCM Process and Tools
- Some Problems with Software
- Summary
- Problems for Review
- Visit the Case Study
-
References
- Web Pages for Further Information
- Endnotes
-
32. Legal Issues in Software
- Where We Are in the Product Development Life Cycle
- Chapter 32 Relation to the 34 Competencies
- Learning Objectives for Chapter 32
- Product Development Techniques
- Project Management Skills
- People Management Skills
- Legal Risk Issues
- Summary
- Problems for Review
- Visit the Case Study
- Web Pages for Further Information
-
Suggested Readings
- 33. Summary
-
A. Supporting Organizations
- Appendix A Relation to the 34 Competencies
- Key Appendix A Points
-
Organizations Supporting Software Development Project Management
- Project Management Institute
- American Society for Quality (ASQ)
- Malcolm Baldrige National Quality Award (MBNQA)
-
State and Local Quality Organizations and Awards
- International Organization for Standardization (ISO)
- American National Standards Institute (ANSI)
-
Institute of Electrical and Electronics Engineers (IEEE)
- Division I—Circuits and Devices
- Division II—Industrial Applications
- Division III—Communications Technology
- Division IV—Electromagnetics and Radiation
- Division V—Computer
- Division VI—Engineering and Human Society
- Division VII—Energy and Power Engineering
- Division VIII—Computer
- Division IX—Signals and Applications
- Division X—Systems and Control
- IEEE Computer Society
- Visit the Case Study
- Web Pages for Further Information
- B. Real World Projects
-
C. Creating the Business Plan
- The Technology Business Plan as the Company's Meta-Plan
- What Is the Technology Business Plan?
- Why Build a Technology Business Plan?
- Technology Business Plan Contents
- Making the Business Case Cost Benefit Analysis in a Technology Business Plan
- Problems for Review
- Visit the Case Study
- Web Pages for Further Information
- D. Understanding Systems Engineering
-
E. Distance Project Management
- Where We Are in the Product Development Life Cycle
- Learning Objectives for Appendix E
- Managing Distance Projects—Communications
- Managing Distance Projects—Remote Teambuilding
- Managing Distance Projects—Tools
- A Case in Point—Quorus™
- Ten Commandments of Managing a Remote Project Team
- Problems for Review
- Visit the Case Study
- Web Pages for Further Information
- Endnotes
-
F. Project Artifact Templates
- Where We Are in the Product Development Life Cycle
- Learning Objectives for Appendix F
-
Software Project Management Plan (SPMP)
- Software Project Management Plan
- <Name of Project>
- <author>
- <date>
- Table of Contents
- 1. Introduction
- 2. Project Organization
- 3. Managerial Process
- 4. Technical Process
- 5. Work Packages, Schedule, and Budget
- 6. Additional Components
- Software Project Management Plan
- Lift Controller
- Excelsior Elevator Embedded Software Development Team
- March 8, 2001
- 1. Introduction
- 2. Project Organization
- 3. Managerial Process
- 4. Technical Process
- 5. Work Packages, Schedule, and Budget
- 6. Additional Components
-
Software Requirements Specification (SRS)
- Software Requirements Specification
- <Name of Project>
- <author>
- <date>
- Table of Contents
- 1. Introduction
- 2. General Description
- 3. Specific Requirements
- 4. Supporting Information
- Software Requirements Specification
- Lift Controller
- Excelsior Elevator Embedded Software Development Team
- March 22, 2001
- Table of Contents
- 1. Introduction
- 2. General Description
- 3. Specific Requirements
- 4. Supporting Information
-
Project Risk Management Plan
- Software Risk Management Plan
- <Name of Project>
- <author>
- <date>
- Table of Contents
- 1. Introduction
- 2. Risk Categorization Table
- 3. Risk Ranking
- 4. Key Risk Identification
- 5. Project Risk Reporting Format
- 6. Define Ongoing Project Risk Management
- Software Risk Management Plan
- Lift Controller
- Excelsior Elevator Embedded Software Development Team
- April 3, 2001
- Table of Contents
- 1. Introduction
- 2. Risk Categorization Table
- 3. Risk Ranking
- 4. Key Risk Identification
- 5. Project Risk Reporting Format
- 6. Define Ongoing Project Risk Management
-
Software Test Plan
- Software Test Plan
- <Name of Project>
- <author>
- <date>
- Table of Contents
- 1. Introduction
-
2. Test Plan
- 2.1. Test Items
- 2.2. Features to Be Tested
- 2.3. Features Not to Be Tested
- 2.4. Approach
- 2.5. Item Pass/Fail Criteria
- 2.6. Suspension Criteria and Resumption Requirements
- 2.7. Test Deliverables
- 2.8. Testing Tasks
- 2.9. Environmental Needs
- 2.10. Responsibilities
- 2.11. Staffing and Training Needs
- 2.12. Schedule
- 2.13. Risks and Contingencies
- 2.14. Approvals
- 3. Test Design Specification
- 4. Test Case Specification
- 5. Test Procedure Specification
- 6. Test Log
- 7. Test Incident Report
- 8. Test Summary Report
- Software Test Plan
- Lift Controller
- Excelsior Elevator Embedded Software Development Team
- March 7, 2001
- Table of Contents
- 1. Introduction
-
2. Test Plan
- 2.1. Test Items
- 2.2. Features to Be Tested
- 2.3. Features Not to Be Tested
- 2.4. Approach
- 2.5. Item Pass/Fail Criteria
- 2.6. Suspension Criteria and Resumption Requirements
- 2.7. Test Deliverables
- 2.8. Testing Tasks
- 2.9. Environmental Needs
- 2.10. Responsibilities
- 2.11. Staffing and Training Needs
- 2.12. Schedule
- 2.13. Risks and Contingencies
- 2.14. Approvals
- 3. Test Design Specification
- 4. Test Case Specification
- 5. Test Procedure Specification
- 6. Test Log
- 7. Test Incident Report
- 8. Test Summary Report
-
Software Configuration Management Plan (SCMP)
- Software Configuration Management Plan
- <Name of Project>
- <author>
- <date>
- Table of Contents
- 1. Introduction
- 2. Management
- 3. SCM Activities
- 4. Tools, Techniques, and Methodologies
- 5. Supplier Control
- 6. Records Collection and Retention
- Software Configuration Management Plan
- Lift Controller
- Excelsior Elevator Embedded Software Development Team
- March 15, 2001
- Table of Contents
- 1. Introduction
- 2. Management
- 3. SCM Activities
- 4. Tools, Techniques, and Methodologies
- 5. Supplier Control
- 6. Records Collection and Retention
-
References
- Web Pages for Further Information
- G. Joint Application Design in Use
- Glossary
-
Bibliography
-
Print Bibliography
-
Web Pages for Further Information
-
Analysis and Design
-
Building a Work Breakdown Structure
-
Capability Maturity Model and Continuous Improvement
-
Configuration Management
-
Estimating Costs and Estimating Effort
-
Leadership
-
Managing Subcontractors, Handling Intellectual Property, and Other Legal Issues
-
Forms and Templates
-
General
-
Interaction and Communication
-
Lessons Learned
-
Life Cycles
-
Metrics
-
Project Management: Documenting Project Plans, Scheduling, Monitoring Development, and Tracking Project Progress
-
Project Teams
-
Publications
-
Quality
-
Reliability
-
Requirements
-
Risks
-
Software Engineering—Defining the Product and Understanding Development Activities
-
Standards
-
Tools
-
Verification and Validation
-
Analysis and Design
-
Print Bibliography
Product information
- Title: Quality Software Project Management
- Author(s):
- Release date: January 2002
- Publisher(s): Pearson
- ISBN: 0130912972
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