Part II. GUI Programming
This part of the book shows you how to apply Python to build portable graphical user interfaces, primarily with Python’s standard Tkinter library. The following chapters cover this topic in depth:
Chapter 6. This chapter outlines GUI options available to Python developers, and then presents a tutorial that illustrates core Tkinter coding concepts in the context of simple user interfaces.
Chapter 7. This chapter begins a tour of the Tkinter library -- its widget set and related tools. This first tour chapter covers simpler library tools and widgets: pop-up windows, various types of buttons, and so on.
Chapter 8. This chapter continues the library tour begun in the prior chapter. It presents the rest of the Tkinter widget library -- menus, images, text, canvases, grids, and time-based events and animation.
Chapter 9. This chapter pulls the earlier chapters’ ideas together to implement a collection of user interfaces. It begins with a look at GUI automation techniques, and concludes by presenting larger GUIs -- clocks, text editors, drawing programs, image viewers, and more.
As in the first part of this book, the material presented here is applicable to a wide variety of domains and will be utilized again to build domain-specific user interfaces in later chapters of this book.
Get Programming Python, Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.