Part III. GUI Programming
This part of the book shows you how to apply Python to build portable graphical user interfaces, primarily with Python’s standard Tkinter library. The following chapters cover this topic in depth:
- Chapter 8, Graphical User Interfaces
This chapter outlines GUI options available to Python developers, and then presents a tutorial that illustrates core Tkinter coding concepts in the context of simple user interfaces.
- Chapter 9, A Tkinter Tour, Part 1
This chapter begins a two-part tour of the Tkinter library—its widget set and related tools. This first tour chapter covers simpler library tools and widgets: pop-up windows, various types of buttons, images, and so on. We also meet the Python Imaging Library (PIL) image processing extension here.
- Chapter 10, A Tkinter Tour, Part 2
This chapter continues the library tour begun in the prior chapter. It presents the rest of the Tkinter widget library, including menus, text, canvases, scroll bars, grids, and time-based events and animation. This section leads us toward some of the larger examples to follow.
- Chapter 11, GUI Coding Techniques
This chapter takes a look at GUI programming techniques: we’ll learn how to build menus automatically from object templates, spawn GUIs as separate programs, run long-running tasks in parallel with threads and queues, and more.
- Chapter 12, Complete GUI Programs
This chapter pulls the earlier chapters’ ideas together to implement a collection of user interfaces. It presents a collection ...
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