Chapter 13. Data Communication
As soon as an app grows to more than a few objects, things can become confusing. Beginners are sometimes puzzled about how to communicate data between one piece of code (one object, really) and another. The problem is essentially one of architecture. Constructing your code so that all the pieces fit together and key information can be shared is something of an art. But it isn’t difficult. This chapter presents some general considerations that may provide the needed clue.
Model–View–Controller
In Apple’s documentation and online, you will find references to the term model–view–controller, or MVC. This refers to an architectural goal of maintaining a distinction between three functional aspects of a program that displays information to the user and permits the user to alter that information. The whole notion goes back to the days of Smalltalk, and much has been written about it since then, but informally, here’s what the terms mean:
- Model
- The data and its management (often referred to as the program’s “business logic,” the hard-core stuff that the program is really all about).
- View
- What the user sees and interacts with.
- Controller
- The mediation between the model and the view.
Consider, for example, a game where the current score is displayed to the user:
- A UILabel that shows the user the current score for the game in progress is view; it is effectively nothing but a pixel-maker, and its business is to know how to draw itself. The knowledge of what ...
Get Programming iOS 5, 2nd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.