Chapter 8. Interfaces
An interface
is a contract that guarantees to a client how a class or struct will
behave. When a class implements an interface, it tells any potential
client “I guarantee I’ll support
the methods, properties, events, and indexers of the named
interface.” (See Chapter 4 for
information about methods and properties; see Chapter 12 for info about events, and see Chapter 9 for coverage of indexers.)
An interface offers an alternative to an abstract class for creating
contracts among classes and their clients. These contracts are made
manifest using the
interface
keyword, which declares a reference
type that encapsulates the contract.
Syntactically, an interface is like a class that has only abstract methods. An abstract class serves as the base class for a family of derived classes, while interfaces are meant to be mixed in with other inheritance trees.
When a class implements an interface, it must implement all the methods of that interface; in effect the class says “I agree to fulfill the contract defined by this interface.”
Inheriting from an abstract class implements the
is-a
relationship, introduced in Chapter 5. Implementing an interface defines a different
relationship that we’ve not seen until now: the
implements
relationship. These two
relationships are subtly different. A car is a
vehicle, but it might implement the
CanBeBoughtWithABigLoan
capability (as can a
house, for example).
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