Book description
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.
- Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
- Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js
- Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
- Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework
- Create 3D environments with multiple objects and complex interaction, using examples and supporting code
- Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Publisher resources
Table of contents
- Preface
-
I. Foundations
- 1. Introduction
- 2. WebGL: Real-Time 3D Rendering
- 3. Three.js—A JavaScript 3D Engine
- 4. Graphics and Rendering in Three.js
-
5. 3D Animation
- Driving Animation with requestAnimationFrame()
- Animating by Programmatically Updating Properties
- Animating Transitions Using Tweens
- Using Key Frames for Complex Animations
- Using Curves and Path Following to Create Smooth, Natural Motion
- Using Morph Targets for Character and Facial Animation
- Animating Characters with Skinning
- Animating Using Shaders
- Chapter Summary
- 6. CSS3: Advanced Page Effects
- 7. Canvas: Universal 2D Drawing
-
II. Application Development Techniques
- 8. The 3D Content Pipeline
- 9. 3D Engines and Frameworks
- 10. Developing a Simple 3D Application
-
11. Developing a 3D Environment
- Creating the Environment Art
- Previewing and Testing the Environment
- Creating a 3D Background Using a Skybox
- Integrating the 3D Content into the Application
- Implementing First-Person Navigation
- Working with Multiple Cameras
- Creating Timed and Animated Transitions
- Scripting Object Behaviors
- Adding Sound to the Environment
- Rendering Dynamic Textures
- Chapter Summary
- 12. Developing Mobile 3D Applications
- A. Resources
- Index
- Colophon
- Copyright
Product information
- Title: Programming 3D Applications with HTML5 and WebGL
- Author(s):
- Release date: February 2014
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781449362966
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