Book description
Professional Flash Mobile Development: Creating Android and iPhone Applications
Everything Flash developers need to know to create native Android and iPhone apps
This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.
Offers Flash developers the tools to create apps for the Android and iPhone mobile devices
Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more
Helps you understand ways to work with files on Android and iOS
Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.
Table of contents
- Copyright
- CREDITS
- ABOUT THE AUTHOR
- ABOUT THE TECHNICAL EDITOR
- ACKNOWLEDGMENTS
- INTRODUCTION
-
I. Getting Started
- 1. Introducing Flash Development for Mobile Devices
-
2. Setting Up Your Development Environment
-
2.1. PREPARING FOR ANDROID DEVELOPMENT
- 2.1.1. Installing the AIR SDK
- 2.1.2. Creating a Code-Signing Certificate
- 2.1.3. Installing the Flash CS5 Extension for AIR 2.5
- 2.1.4. Installing the Android SDK
- 2.1.5. Adding the Android SDK to Your System Path
- 2.1.6. Creating an Android Virtual Device
- 2.1.7. Installing the AIR Runtime onto Your Device
- 2.1.8. Comparing the Development Environment Options
- 2.1.9. Using MXML in Android Apps
- 2.2. PREPARING FOR IOS DEVELOPMENT
- 2.3. SUMMARY
-
2.1. PREPARING FOR ANDROID DEVELOPMENT
-
3. Building and Installing VanillaApp
-
3.1. VANILLAAPP FOR ANDROID
- 3.1.1. Creating a Project
- 3.1.2. Creating a Flash Document for AIR for Android
- 3.1.3. Creating an ActionScript Document Class
- 3.1.4. Coding the Document Class
- 3.1.5. Adding Icons
- 3.1.6. Defining Android Settings
- 3.1.7. Previewing the App inside Flash
- 3.1.8. Publishing and Installing the Application
- 3.1.9. Running the App on an Android Device
-
3.2. VANILLAAPP FOR IOS
- 3.2.1. Creating a Project
- 3.2.2. Creating an iPhone-Based Flash Document
- 3.2.3. Creating an ActionScript Document Class
- 3.2.4. Coding the Document Class
- 3.2.5. Creating a Splash Screen
- 3.2.6. Adding Icons
- 3.2.7. Defining iPhone Settings
- 3.2.8. Previewing the App inside Flash
- 3.2.9. Publishing the Application
- 3.2.10. Installing the App on an iPhone
- 3.3. SUMMARY
-
3.1. VANILLAAPP FOR ANDROID
-
II. Touch and User Interaction
- 4. Rethinking ActionScript Programming
- 5. Multitouch API
- 6. Detecting Motion with Accelerometer
- 7. Implementing Auto Orientation
- 8. Geolocation API
- 9. Service Integration Using URL Protocols
- 10. Android Camera, Camera Roll, and Microphone
- III. Data
-
IV. Testing and Debugging
- 13. Remote Debugging
- 14. Submitting Your App to the App Store
-
A. Application Descriptor Settings
-
A.1. ANDROID APPLICATION DESCRIPTOR SETTINGS
- A.1.1. Sample Android Application Descriptor File
- A.1.2. Basic Properties
- A.1.3. Android Settings
- A.2. IPHONE APPLICATION DESCRIPTOR SETTINGS
-
A.1. ANDROID APPLICATION DESCRIPTOR SETTINGS
- B. Compiling Applications from the Command Line
Product information
- Title: Professional Flash® Mobile Development: Creating Android™ and iPhone® Applications
- Author(s):
- Release date: January 2011
- Publisher(s): Wrox
- ISBN: 9780470620076
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