In this chapter, I begin development on a custom web application platform, which I continue in Chapters 33 and 34. In Chapters 35–38, I use this platform to create an application named SportsStore, which I include in just about all of my books in some form.
The purpose of this part of the book is to show Go being applied to solve the kinds of problems that arise in real development projects. For the web application platform, this means creating features for logging, sessions, HTML templates, authorization, and so on. For the SportsStore application, ...