Book description
A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- BRIEF CONTENTS
- DETAILED CONTENTS
- 1 Introduction
- 2 The Role of Audio in Interactive and Immersive Environments
- 3 The Game Engine Paradigm
-
4 The Audio Engine and Spatial Audio
- 1 Listeners, Audio Clips and Audio Sources
- 2 Audio Localization and Distance Cues
-
5 Sound Design – The Art of Effectively Communicating With Sound
- 1 The Art of Sound Design
- 2 Basic Techniques
-
6 Practical Sound Design
- 1 Setting Up a Sound Design Session and Signal Flow
- 2 Practical Sound Design and Prototyping
- 7 Coding for Game Audio
-
8 Implementing Audio: Common Scenarios
- 1 Before You Start: Preparing Your Assets
- 2 Ambiences and Loops
- 9 Environmental Modeling
- 10 Procedural Audio: Beyond Samples
-
11 Adaptive Mixing
- 1 What’s in a Mix? Inform and Entertain (Again)
- 2 The Unity Audio Mixer
- 3 Snapshots, Automation and Game States
- 4 Good Practices
- 12 Audio Data Reduction
- Index
Product information
- Title: Principles of Game Audio and Sound Design
- Author(s):
- Release date: April 2020
- Publisher(s): Focal Press
- ISBN: 9781351731126
You might also like
book
The Essential Guide to Game Audio
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a …
book
The Art of Game Design, 3rd Edition
Written by one of the world's top game designers, this book describes the deepest and most …
book
Audio Production and Critical Listening, 2nd Edition
Audio Production and Critical Listening: Technical Ear Training, Second Edition develops your critical and expert listening …
book
Theory of Fun for Game Design, 2nd Edition
Now in full color, the 10th anniversary edition of this classic book takes you deep into …