Chapter 5
Enforcing Modularity with Virtualization
Chapter Contents
5.1 Client/Server Organization within a Computer Using Virtualization
5.2 Virtual Links Using SEND, RECEIVE, and a Bounded Buffer
5.2.1 An Interface for SEND and RECEIVE with Bounded Buffers
5.2.2 Sequence Coordination with a Bounded Buffer
5.2.3 Race Conditions
5.2.4 Locks and Before-or-After Actions
5.2.5 Deadlock
5.2.6 Implementing ACQUIRE and RELEASE
5.2.7 Implementing a Before-or-After Action Using the One-Writer Principle
5.2.8 Coordination between Synchronous Islands with Asynchronous Connections
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