CHAPTER 2
2D Transformations
In the previous chapter, you learned about basic WPF programming using both XAML and code-behind files. To create graphics and charts in real-world WPF applications, you need to understand transformation operations on graphics objects.
In a graphics application, operations can be performed in different coordinate systems. Moving from one coordinate space to another requires the use of transformation matrices. In this chapter, we review the mathematic basis of vectors, matrices, and transformations in 2D space. Here, I’ll acknowledge the importance of matrices and transforms in chart and graphics applications by ...
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