16.3.3: Subpath connections
The ConnectBDPT() function takes the light and camera subpaths and the number of vertices s and t to use from each one, respectively. It returns the corresponding strategy’s contribution.
The connection strategy with t = 1 uses only a single camera vertex, the camera’s position; the raster position of the path’s contribution is then based on which pixel the last vertex of the light subpath is visible in (if any). In this case, the resulting position is returned via the pRaster argument.
〈BDPT Method Definitions〉 ≡ Spectrum ConnectBDPT(const Scene &scene, Vertex *lightVertices, Vertex *cameraVertices, int s, int t, const Distribution1D &lightDistr, const Camera &camera, Sampler &sampler, Point2f *pRaster, Float *misWeightPtr) ...
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