Chapter 19. Keyboards
A
keyboard is a matrix of individual switches, one per key. Pressing a
key closes its switch, generating a signal that the dedicated
keyboard controller
built into the keyboard
recognizes as the make
code
for that key. Releasing the key opens
the switch, which the keyboard controller recognizes as the
break code
for that key. Using a
firmware lookup table, the keyboard controller translates received
make code signals to standard scan
codes
, which it sends via the
keyboard buffer
to a second keyboard controller
located in the PC, which recognizes those scan codes as specific
characters and control codes.
Because releasing a key generates a break code, the local keyboard controller can recognize when two keys are pressed together (e.g., Shift-A or Ctrl-C) and generate a unique scan code for each such defined key combination. For undefined key combinations (e.g., pressing “a” and then pressing “s” before releasing “a”), the keyboard controller recognizes that, even though a break code for “a” has not been received, the user’s intent is to type “as”, and so generates the scan code for “a” followed immediately by the scan code for “s”.
Most people do not need to work with scan codes directly, but if you program you may need to use scan codes to control the behavior of a program when the user presses specific keys or key combinations. The Microsoft Keyboard Scan Code Specification, which includes the standard keyboard scan codes as well as alternative make and ...
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