Book description
Implement programming best practices from the ground up
Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level.
Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects
Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing
Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up
Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.
Note: The ebook version does not provide access to the companion files.
Table of contents
- Cover Page
- Title Page
- Copyright
- About the Author
- Dedication
- Publisher's Acknowledgments
- Contents at a Glance
- Table of Contents
- Introduction
- Part I: Introducing Software Architecture and Patterns
- Part II: Putting Patterns to Work
-
Part III: Creating Your Application Architecture
- Chapter 9: Building Functionality in Layers
- Chapter 10: Piping Your Data through Filters
- Chapter 11: Sharing Knowledge and Results on a Blackboard
- Chapter 12: Coordinating Communication through a Broker
- Chapter 13: Structuring Your Interactive Application with Model-View-Controller
- Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control
- Chapter 15: Putting Key Functions in a Microkernel
- Chapter 16: Reflecting and Adapting
- Part IV: Designing with Other POSA Patterns
-
Part V: The Part of Tens
- Chapter 23: Ten Patterns You Should Know
-
Chapter 24: Ten Places to Look for Patterns
- A Pattern Language
- Pattern-Oriented Software Architecture
- Design Patterns
- Domain-Driven Design
- Pattern Languages of Program Design
- Patterns for Time-Triggered Embedded Systems
- Software Configuration Management Patterns
- Patterns of Enterprise Application Architecture
- Welie.com
- Apprenticeship Patterns
- Chapter 25: Ten Ways to Get Involved with the Pattern Community
- Index
Product information
- Title: Pattern-Oriented Software Architecture For Dummies
- Author(s):
- Release date: January 2013
- Publisher(s): For Dummies
- ISBN: 9781119963998
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