Appendix B. OpenGL ES and WebGL

While the OpenGL API is great for many computer graphics applications, under certain circumstances, it may not be the best solution, which is why the OpenGL API has spawned two other APIs. The first is OpenGL ES (where the ES stands for embedded subsystem) and was crafted from the “desktop” version of OpenGL for use in embedded devices like mobile phones, Internet tablets, televisions, and other devices with color screens but limited system resources. The other API is WebGL, which enables OpenGL-style rendering within most Web browsers using the JavaScript Web programming language.

This appendix introduces OpenGL ES and WebGL, highlighting the differences between OpenGL as described throughout the rest of this ...

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