In the previous chapter, we covered writing simple socket servers in Rust. Transport protocols such as TCP and UDP only provide mechanisms to transport messages, so it is up to a higher-level protocol to actually craft and send those messages. Also, TCP and UDP protocols always deal with bytes; we saw this when we called as_bytes on our strings before sending those out on the socket. This process of converting a piece of data into a format that can be stored or transmitted (a stream of bytes in the case of networking) is called serialization. The reverse process is deserialization, which turns a raw data format into a data structure. Any networking software must deal with serializing and deserializing ...
Data Serialization, Deserialization, and Parsing
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