Name
Icon
Synopsis
This class, which is not derived from the Image
class (whatever may be implied by parts of the documentation shipped
with VS.NET 2002!), represents a small, transparent bitmap—a
Win32 icon, in fact. As such, it intrinsically supports a variety of
different resolutions and bit-depths.
As with Bitmap
, this is a resource-based class,
and therefore you should carefully manage its lifetime, calling
Dispose()
when it is no longer needed, to avoid
leaking system resources.
You can construct an Icon
from a file, or from
another Icon
optionally looking for the image that
best matches a particular resolution.
The FromHandle()
static method, and the
Handle
property allow you translate to and from
native icon handles in interop scenarios. (Note that you must not
delete the handle retrieved from this property as it is the original,
not a copy)
Finally, you can translate the Icon
to a
Bitmap
with the ToBitmap()
method.
Note that you have very little control over the particular image,
resolution, and bit-depth that is ultimately rendered by the
Graphics.DrawIcon()
method. If you need that
degree of control, then a Bitmap
and its
Bitmap.MakeTransparent()
method might be a better
choice. The icon is something of a hang-over from the days when
bitmaps didn’t have alpha channels.
public sealed class Icon : MarshalByRefObject : System.Runtime.Serialization.ISerializable, ICloneable, IDisposable { // Public Constructors public Icon(Icon original, int width, int height); public Icon(Icon ...
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