Chapter 6. Inheritance and Reuse
Inheritance is
at the heart of the Windows Forms architecture—all visual
classes inherit from the Control
class. Not only
does this ensure that there is a single programming interface for
common user interface functionality, it also guarantees consistent
behavior because all controls inherit the same implementation.
Control authors need only write code for the features unique to their
components, and developers that use these controls will not be
troubled by subtle differences in behavior. This is a welcome
improvement over ActiveX controls, the previous visual component
technology in Windows, where each control had to provide a complete
implementation of the standard functionality, with not entirely
consistent results.
Inheritance can offer further benefits when we write our own UI
components. Not only can we take advantage of the
Control
class’s features, we can
also derive from other controls such as Button
or
TextBox
. We can extend the behavior of almost any
control, not just those built into the framework—third-party
controls can also be used as base classes. The Forms Designer
provides support for two special cases of inheritance: forms that
inherit from other forms, and controls that derive from other
composite controls. It allows us to edit such inherited components
visually.
As mentioned in the previous chapter, inheritance must be used with care—deriving from a class makes a strong statement about your own class: you are declaring that your ...
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